Digital materials, namely, digital collectibles in the nature of downloadable audio visual media and files, in the field of entertainment and sports authenticated by non-fungible tokens (NFTs); digital materials, namely, digital collectibles in the nature of downloadable audio visual media and files in the field of entertainment and sport} authenticated by downloadable non-fungible tokens (NFTs), downloadable digital collectibles, namely, files containing artwork, text, sound and videos digital tokens, digital stickers, digital trading cards and downloadable multimedia files for use in online worlds; digital media, namely, downloadable audio files relating to the following areas: entertainment and sports; digital media, namely, downloadable digital files relating to the following: entertainment and sports; downloadable digital media, namely, digital collectibles in the nature of image files of {specify type, e.g., sunglasses, jewelry, etc.} for use in online virtual worlds created using blockchain-based software technology; downloadable computer software for accessing, reading and tracking non-fungible token[NFTs] (NFTs)information in a blockchain; downloadable computer software for managing and valuing cryptocurrency transactions using smart contracts based on blockchain technology; downloadable computer software for blockchain-based inventory management; downloadable software for creating, editing, viewing, storing, accessing transferring, trading, sending, receiving and transmitting non-fungible tokens (NFTs), digital tokens, digital stickers, digital trading cards; downloadable software for creating, editing, viewing, storing, accessing transferring, trading, sending, receiving and transmitting non-fungible tokens (NFTs)related to the following fields: entertainment and sports; downloadable software that enables users to electronically create, exchange, store, send, receive, accept and transmit digital, cryptographic or non-fungible tokens and assets based on blockchain technology, smart contracts or decentralised autonomous organisations; downloadable virtual goods, namely, downloadable computer programs for creating and trading digital collectibles using blockchain-based software technology and smart contracts in relation to entertainment, sports, athletes, tournaments and leagues and experiences in relation to the following: sports
Electrical and Scientific ApparatusProviding digital collectibles services, namely, providing an online marketplace using blockchain technology for buyers and sellers of downloadable digital for collectibles being downloadable digital files related to entertainment, sports, athletes, sport tournaments and leagues, and sport experiences
Advertising and BusinessEntertainment services, namely, the provision of online, non-downloadable digital collectibles, namely, photographs, images, texts and videos in the field of sport for use in digital environments for entertainment purposes
Education and EntertainmentProviding the temporary use of non-downloadable online software and non-downloadable online mobile applications to enable consumers and businesses to manage, use and transfer digital assets, cryptocurrencies and other ledger technologies; providing the temporary use of non-downloadable online software and non-downloadable online mobile applications to access, read, track and use blockchain technology; of providing the temporary use of non-downloadable online computer software for use in the management and use of blockchain technology and its computation; providing the temporary use of non-downloadable online computer programs for the creation of and trading of digital collectibles relating to sports, athletes, tournaments, leagues, photos, videos and experiences relating to the following: sports; software as a service [SaaS] with software for the use of blockchain and distributed ledger technology for the online provision of non-downloadable software for the electronic online processing and licensing of audio, audio-visual and multimedia recordings and digital entertainment content, in particular sports providing the temporary use of non- downloadable online computer software for the electronic online processing and licensing of audio, audio-visual and multimedia recordings and digital entertainment content, in particular sports, using smart contracts and blockchain and distributed ledger technology
Computer and Scientific