FANCHIZE
Mark Identification

FANCHIZE

Serial Number

99046284

Filing Date

Feb 18, 2025

Trademark by

JEFFREY L HOLLAND

Classification Information

Sweatshirts; Sweaters; Headwear; Hats; Bottoms as clothing; Tops as clothing

Clothing

Promotional game cards; Card games; Memory games; Party games

Toys and Sporting Goods

Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Advertising, marketing and promotion services; On-line retail store services featuring apparel, fan memorabilia, accessories, sports jerseys

Advertising and Business

Wireless broadband communication services; Telephone communication services; Telephony communication services; Telecommunications services, namely, personal communication services; Providing online forums; Transmission of messages; Computer aided transmission of images

Telecommunications

Online social networking services; Internet-based social networking services; Online social networking services for fan communities and sports entertainment, brand and franchise fans

Personal

Downloadable computer application software for mobile phones, namely, software for Social media connecting fans, Discounts, Fan communications, Live news feeds; Downloadable software in the nature of a mobile application for social networking

Electrical and Scientific Apparatus

Collectible coins

Jewelry

Collectable printed trading cards; Printed post cards; Blank writing journals; Stickers; Printed posters; Printed brochures about sports and fan discounts

Paper Goods and Printed Matter

Arranging of contests; Arranging exhibitions for entertainment purposes; Organization of social entertainment events; Publication of printed matter

Education and Entertainment

Software as a service (SAAS) services featuring software for for use in database management and data analytics for sports leagues, sports teams, and brands to access fans; Computer software development; Designing theme graphics and multimedia shows for conventions, product launches, trade shows, key note addresses and award ceremonies for others; Providing online non-downloadable computer software platforms for Social media; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, engage in social networking

Computer and Scientific