FANCHAT
Mark Identification

FANCHAT

Serial Number

88828657

Filing Date

Mar 10, 2020

Registration Date

Aug 17, 2021

Trademark by

VERSUS INC.

Active Trademark

Classification Information

Downloadable computer application software for mobile phones and tablet computers, namely, software for participating in a virtual community and engaging in social networking in the field of sports and esports

Electrical and Scientific Apparatus

Arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; Promoting the goods and services of others by means of the issuance of loyalty rewards points; Business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports by means of the issuance of loyalty rewards points; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; Advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels

Advertising and Business

Providing a website featuring on-line non-downloadable software that enables users to participate in a virtual community and engaging in social networking in the field of sports and esports; computer services, namely, creating an on-line community for social networking in the field of sports and esports; creating an online community for registered users for the purpose of participating in and spectating sporting events

Computer and Scientific

Online social networking services provided through a sports community website for social networking in the fields of professional and amateur sports and esports

Personal