FABLE
Mark Identification

FABLE

Serial Number

79353283

Filing Date

May 12, 2022

Trademark by

SHAPE ROBOTICS APS

Classification Information

instructional and teaching apparatus and instruments, namely, modular robots used to teach robotics, coding and STEAM (Science, Technology, Engineering, the Arts and Mathematics); computers and computer peripheral devices; teaching robots; robots, namely modular teaching robots, and parts, components and accessories thereof, namely hubs used to pair the robot with a computer or mobile device; telepresence robots and parts, components and accessories thereof, namely hubs used to pair the robot with a mobile device; telepresence robots; robotic electrical control apparatus for remote control of modular teaching robots; sensors, namely, light sensors, color sensors, proximity sensors, IR (infra-red) sensors, movement sensors; data processing equipment; downloadable electronic data files and audio and video recordings, all featuring information about robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics); recorded media, namely, data files and audio and video recordings, all featuring information about robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics); downloadable and recorded computer software for programming, operation and monitoring of robotic equipment for scientific and instructional use; downloadable and recorded application software for programming, operation and monitoring of robotic equipment for scientific and instructional use; downloadable and recorded application software for robots for programming, operation and monitoring of robotic equipment for scientific and instructional use; downloadable electronic publications in the nature of manuals and brochures in the field of robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics); electronic publications in the nature of manuals and brochures in the field of robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics) all recorded on computer media

Electrical and Scientific Apparatus

Printed matter, namely, manuals, brochures and newsletters in the field of robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics); printed instructional and teaching material in the field of robots, robotics, coding, and teaching and learning STEAM (Science, Technology, Engineering, the Arts and Mathematics)

Paper Goods and Printed Matter

toys and playthings, namely, modular construction toys; electronic teaching toy robots; electronic learning robotic toys and accessories and parts thereof, namely, interconnecting modules, joints and joint modules, spin modules, wheels, stands, arms and holders

Toys and Sporting Goods

Education services, namely, arranging and conducting classes, seminars and workshops in the field of robots, robotics, coding and STEAM (Science, Technology, Engineering, the Arts and Mathematics); providing of training in the field of robots, robotics, coding and STEAM (Science, Technology, Engineering, the Arts and Mathematics); entertainment services, namely, arranging and conducting entertainment exhibitions in the field of robots, robotics, coding and STEAM (Science, Technology, Engineering, the Arts and Mathematics); teaching services in the field of robots, robotics, coding and STEAM (Science, Technology, Engineering, the Arts and Mathematics); rental of teaching robots; computer assisted teaching services in the field of robots, robotics, coding and STEAM (Science, Technology, Engineering, the Arts and Mathematics); providing online non-downloadable electronic publications in the nature of manuals, brochures, video and audio publications in the field of robots, robotics, coding and STEAM (Science, Technology, Engineering, the Arts and Mathematics); providing advice and information in the field of robots, robotics, robotics teaching and training, coding and STEAM (Science, Technology, Engineering, the Arts and Mathematics)

Education and Entertainment