ETHGAMES
Mark Identification

ETHGAMES

Serial Number

97394952

Filing Date

May 4, 2022

Trademark by

SOCIAL CAPITAL MEDIA INC.

Classification Information

Downloadable computer game software; Computer software platform for providing online access to crypto-collectibles and application protocol tokens, namely, cryptographically unique and non-fungible digital assets, namely, non-fungible digital tokens used to establish ownership of an asset stored in the blockchain; Computer software platforms for downloading software, data and image files, namely, cryptographically unique and non-fungible digital tokens used to establish ownership of an asset stored in the blockchain, from the internet; Downloadable software in the nature of a mobile application for providing online access to crypto-collectibles and application tokens, namely, cryptographically unique and non-fungible digital tokens used to establish ownership of an asset stored in the blockchain

Electrical and Scientific Apparatus

Providing on-line facilities for real-time interaction between users in the fields of computer gaming competitions, e-sport competitions, local area network parties, decentralized apps, cryptocurrency and computer gaming spectator events; computer services, namely, providing online facilities for real-time interaction with other computer users concerning computer gaming competitions, e-sport competitions, local area network parties, decentralized apps, cryptocurrency and computer gaming spectator events; Data streaming services; Electronic data transmission; Streaming of audio, video, and audiovisual material on the internet; Providing online community and online forums for discussions and transmission of messages, audio data, and video data among users

Telecommunications

Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Entertainment services in the nature of computer gaming; Entertainment services, namely, organization of computer gaming competitions, e-sport competitions, decentralized app parties, local area network (LAN) parties, and computer gaming spectator events; Educational services, namely, conducting classes, seminars and workshops in the field of computer gaming, decentralized apps, cryptocurrency and non-fungible tokens (NFTs); Providing training in the field of computer gaming, decentralized apps, cryptocurrency and non-fungible tokens (NFTs); Organization of entertainment and educational competitions in the nature of computer gaming via a local area network (LAN); Providing a web-based system and on-line portal for users to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Provision of information relating to electronic computer game competitions provided via the Internet; Computer services in the nature of chat rooms, namely, providing on-line facilities for real-time interaction with other computer users concerning computer gaming, computer gaming competitions, e-sport competitions, decentralized apps, cryptocurrency, non-fungible tokens (NFTs), local area network (LAN) parties, and computer gaming spectator events; Providing online non-downloadable computer game software; Entertainment services, namely, providing online non-downloadable computer game software and digital artwork and represented by non-fungible tokens; Entertainment services, namely, providing online video games; Entertainment services, namely, providing an on-line computer game; Organization of electronic game competitions; Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing interactive playing and trading card games by means of a global computer network; Providing online card games; Online software; Platform as a service (PaaS) services featuring computer software platforms for electronic messaging and transmission of text, graphics and data; Platform as a service (PaaS) featuring computer software for creating virtual communities and transmission of information; Providing temporary use of non-downloadable software for use in the exchange of virtual items; Computer services, namely, an online community for enthusiasts to discuss and trade digital collectibles

Education and Entertainment