EPOLO
Mark Identification

EPOLO

Serial Number

90522308

Filing Date

Feb 10, 2021

Trademark by

VAN RIESEN OBTINEO AB

Classification Information

Protective and safety equipment, namely, safety vests, and sports helmets; head protection in the nature of protective head guards for the sport of polo; protective helmets for use in sports; optical devices, enhancers and correctors, namely, glasses; spectacles; sunglasses; sports eyewear; downloadable photographs, video, text, sound recordings, and data relating to the sport of polo; digital recorded media, namely, pre-recorded DVDs featuring the sport of polo; blank electronic storage media; blank digital storage media; downloadable computer game software for use with mobile phones; downloadable electronic game programs; downloadable digital game software; computer games programmes downloadable via the internet; video games cartridges, discs; downloadable computer software featuring the sport of polo; downloadable games software; downloadable interactive software featuring the sport of polo; downloadable application software featuring the sport of polo; downloadable mobile apps featuring the sport of polo; downloadable educational software featuring the sport of polo; downloadable virtual reality software featuring the sport of polo; Information technology and audiovisual, multimedia and photographic devices, namely, headsets; headsets for mobile telephones; augmented reality headsets; virtual reality headsets; electrical and mechanical data processing equipment and accessories; peripherals adapted for use with computers and other smart devices; cases for mobiles; electronic databases in the field of the sport of polo recorded on computer media; electronic notice boards; audio-, and video-recordings featuring the sport of polo and data recorders; downloadable electronic publications, namely, electronic documents and e-zines featuring the sport of polo; downloadable electronic publications, namely, electronic documents related to the sport of polo for use by fans, supporters, referees, trainers, coaches officials, sport athletes to the sport of polo; exposed camera, cinematographic films; recorded television programs featuring the sport of polo provided via internet or mobile phone broadcast, video on demand; GPS navigation, guidance, tracking, targeting and map making devices; electronic global positioning systems; sensors, detectors and monitoring instruments for sensing, detecting and monitoring player movement, ball movement, device movement, as in game machines used for gameplay and mallets used for hitting the ball; educational apparatus and simulators in the nature of polo game play training simulators; virtual Reality (VR) motion simulators; humanoid robots with artificial intelligence; All the aforementioned goods only in connection to team and ball sports to be played on electric vehicles, limited to polo to be played on, ewheel, one-wheel, two-wheel, self-balancing vehicle and other similar motorized electric vehicles and other electronic or computer game versions of the same sport

Electrical and Scientific Apparatus

Sporting articles and equipment, namely, gloves, balls, mallets, mallet bags, handle grips for sporting equipment, knee pads for athletic use, elbow pads for athletic use; toys, games, and playthings, namely, board games; tabletop games and gambling devices, namely, gambling machines; playing cards and card game; board games; electronic games, namely, electronic or computer game versions of polo to be played on ewheel, one-wheel, two-wheel, self-balancing vehicle and other similar motorized electric vehicles; apparatus for electronic games adapted for use with an external display screen or monitor; balls, namely, polo balls; clubs, namely, mallets, polo clubs; electronic game machines video, consoles, arcade; portable gaming devices, namely, handheld game consoles, gaming machines, slot machines, bingo machines, with or without video output; games adapted for use with television receivers; handheld audiovisual games on hardware platforms; computer game apparatus, namely, game controllers, joysticks, gaming consoles; video game machines; portable games and toys, in the nature of handheld game consoles incorporating telecommunication functions; video game consoles; toy figures; smart robot toys; All the aforementioned goods only in connection to team and ball sports to be played on electric vehicles, limited to polo to be played on, ewheel, one-wheel, two-wheel, self-balancing vehicle and other similar motorized electric vehicles and other electronic or computer game versions of the same sport

Toys and Sporting Goods

Consulting services relating to development, design, maintenance, programming, and writing of software; technical support services, namely, troubleshooting in the nature of diagnosing computer hardware and software problems; hosting of web sites; providing virtual computer systems and virtual computer environments through cloud computing; hosting of digital content; hosting of mobile applications; hosting for multimedia content in sports and entertainment; rental of computer software; rental of game software; providing online non-downloadable game software; development design, maintenance and programming of software games; development of computer and video games; computer graphics design services; consulting services in the field of computer software, software applications, games, websites and audiovisual content; All the aforementioned services only in connection to team and ball sports to be played on electric vehicles, limited to polo to be played on, ewheel, one-wheel, two-wheel, self-balancing vehicle and other similar motorized electric vehicles and other electronic or computer game versions of the same sport

Computer and Scientific