98271459
Nov 15, 2023
Computer game programmes downloadable via the Internet; Audio books in the nature of novels; Downloadable comics; Downloadable computer game software for personal computers and home video game consoles; Downloadable educational course materials in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Downloadable children's interactive educational books; Downloadable computer application software for mobile phones, namely, software for learning; Downloadable educational books featuring Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Downloadable fiction books on a variety of topics; Downloadable fiction e-books on a variety of topics; Downloadable interactive multimedia computer game programs; Downloadable non-fiction books on a variety of topics; Downloadable non-fiction e-books on a variety of topics; Downloadable series of children's books; Downloadable series of fiction books; Downloadable templates for designing books; Downloadable video and computer game programs; Educational kit comprising DVDs featuring secondary level curriculum on all scientific disciplines, along with printed teacher guides, sold as a unit; Non-fiction audio books on a variety of topics
Electrical and Scientific ApparatusA series of printed books, printed articles, printed handouts and printed worksheets in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Blank journal books; Customizable journal books for writing; Educational kits sold as a unit in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning consisting primarily of printed educational books and also including DVDs and t-shirts; Educational kits sold as a unit in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning consisting primarily of printed educational books, flash cards and worksheets, and also including an educational DVD; Educational kits sold as a unit in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning consisting primarily of printed books, cards, games, flashcards, realia, stickers, posters, comics, workbooks and also including DVDs; Packaged kits comprising printed instructional, educational, and teaching materials for educational activities in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies,math, science and the gamification of learning; Personalized printed coloring books for children; Print-braille children's books; Printed comic books; Printed comics; Printed lessons on Teaching, Education, Learning English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Printed children's books; Printed children's activity books; Printed children's interactive educational books; Printed children's pop-up books; Printed coloring books; Printed coloring books for adults; Printed colouring books; Printed educational books featuring Teaching, Education, Learning, English, Literacy, ESL, Social Studies,math, science and the gamification of learning; Printed fiction books on a variety of topics; Printed flip books; Printed manga comic books; Printed matter, namely, paper signs, books, manuals, curricula, newsletters, informational cards and brochures in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Printed non-fiction books on a variety of topics; Printed strategy guide books for card games; Printed talking children's books; School writing books; Series of printed babies' books; Series of printed fiction books; Series of printed fiction works, namely, novels and books; Series of printed story books; Wirebound books; Writing or drawing books
Paper Goods and Printed MatterBoard games; Game cards; Game equipment set sold as a unit comprised primarily of a playing board and playing cards and also including rules of play, dry erase boards and erasers, markers, a timer and T-shirts; Electronic interactive board games for use with external monitor; Equipment sold as a unit for playing board games; Magnetic board games; Printed positionable toys for use in children's board games; Puzzle board games
Toys and Sporting GoodsEducational services, namely, conducting workshops, seminars, conferences, classes, courses, trainings in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Educational services, namely, conducting workshops, seminars, conferences, classes, courses, trainings in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning and distribution of course materials in connection therewith in printed or electronic format; Educational services, namely, conducting workshops, seminars, conferences, classes, courses, trainings in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies,math, science and the gamification of learning and distribution of course and educational materials in connection therewith; Educational services, namely, conducting workshops, seminars, conferences, classes, courses, trainings in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning and distribution of course material in connection therewith; Educational services, namely, developing, arranging, and conducting educational conferences and programs and providing courses of instruction in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Educational services, namely, providing courses of instruction at the primary, secondary, college, and continuing studies level; Educational services, namely, providing courses of instruction at the primary, secondary, college, and continuing studies level and distribution of course material in connection therewith; Educational services, namely, providing continuing professional education courses in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Educational services, namely, providing on-line courses of instruction at the primary, secondary, college, and continuing studies level; Educational services, namely, providing online courses of instruction at the primary, secondary, college, and continuing studies level and distribution of course material in connection therewith; Teaching, training, tutoring and courses of instruction at the undergraduate, graduate and post-graduate level; Arranging and conducting educational courses for students in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies,math, science and the gamification of learning; Arranging and conducting of educational courses in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Arranging and conducting of conventions in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Developing educational lesson plans for others in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Editing of books; Editing of e-books; Editing of electronic books; Education services, namely, training educators to teach through service learning and civic engagement and providing curricula in connection therewith; Education services, namely, training educators in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning and providing curricula in connection therewith; Educational services, namely, teacher training in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning provided on a real-time basis during classroom instruction; Educational services, namely, developing curriculum for educators; Educational services, namely, developing curriculum for teachers; Educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; Educational services, namely, providing web-based and classroom training for certification of teachers and continuing education for teachers and principals; Entertainment services, namely, providing an on-line board game; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Online electronic publishing of books and periodicals; Organizing and conducting of conventions in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Providing courses of instruction at the primary, secondary, college, and continuing studies level; Providing courses of instruction at the primary, secondary, college, and continuing studies level for students and educators; Providing education courses in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning offered through online, non-downloadable videos and instructor assistance; Providing education in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, andmath, science and the gamification of learning rendered through correspondence courses; Providing a computer game for use network-wide by network users; Providing online computer games; Providing online non-downloadable comic strips; Providing online non-downloadable comics; Providing online non-downloadable comic books and graphic novels; Providing online non-downloadable e-books in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Providing online non-downloadable electronic books in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Publication of books; Publication of books, reviews; Publication of audio books; Publication of electronic books and journals on-line; Publication of text books; Publication of texts, books, journals; Publication of texts, books, magazines and other printed matter; Publishing audio books in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies, math, science and the gamification of learning; Publishing e-books in the field of Teaching, Education, Learning, English, Literacy, ESL, Social Studies,math, science and the gamification of learning; Publishing of books and reviews; Publishing of books, e-books, audio books, music and illustrations; Publishing of books, magazines; Virtual reality game services provided on-line from a computer network
Education and Entertainment