ENGINEERING ENTERTAINMENT
Mark Identification

ENGINEERING ENTERTAINMENT

Serial Number

87232128

Filing Date

Nov 10, 2016

Registration Date

May 8, 2018

Trademark by

TWO BIT CIRCUS INC.

Active Trademark

Classification Information

Custom fabrication and production of robotics, electronics, video game machines, and virtual reality game machines

Treatment of Materials

Educational services, namely, providing educational presentations in the fields of art, engineering, math, science and technology; event production, namely, entertainment services in the nature of arranging, organizing and conducting social entertainment events; event production, namely, production of special events for social entertainment purposes involving carnival amusements, science, technology, video games, and virtual reality; production of special events for educational purposes in the fields of art, engineering, math, science, and technology, involving carnival amusements, science, technology, video games, and virtual reality; entertainment services, namely, arranging, organizing and conducting special events incorporating stand alone video game machines for social entertainment purposes; entertainment services, namely, arranging, organizing and conducting special events incorporating amusement machines and apparatus for social entertainment purposes; providing amusement arcade services; rental of stand-alone video game machines; rental of amusement machines; entertainment services, namely, arranging, organizing, and conducting interactive multi-player immersive games; consulting, namely, development of immersive, interactive games for social entertainment for others; videography services for virtual reality games; production services for virtual reality games; production of video and computer game software, namely, virtual reality software; video production; video and film production consulting services

Education and Entertainment

Software design and development; computer aided drafting (CAD), design, and engineering services in the field of video games, virtual reality games, electronics, and robotics; consulting in the field of configuration of computer hardware and software; consulting in the field of designing video games and virtual reality games; product development consulting in the field of video games and virtual reality games

Computer and Scientific