97089740
Oct 24, 2021
Digital media, namely, pre-recorded DVDs, downloadable audio and video recordings, and pre-recorded CDs featuring and promoting arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film; Downloadable audio recordings featuring information and recorded audio content in the fields of arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film; Downloadable computer software for business and non-business applications, namely, software for curating information in the fields of arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film and instructional user guides sold as a unit; Downloadable e-books in the field of arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film; Downloadable multimedia file containing video relating to arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film; Prerecorded digital video disks featuring information and recorded video content in the fields of arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film; Virtual reality glasses; Virtual reality goggles; Virtual reality headsets; Downloadable interactive game programs; Downloadable podcasts in the field of arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film; Downloadable virtual reality game software
Electrical and Scientific ApparatusPrinted matter, namely, paper signs, books, manuals, curricula, newsletters, informational cards and brochures in the field of arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film; Printed calendars; Printed posters
Paper Goods and Printed MatterBoard games; Children's multiple activity toys; Plush toys; Puzzles; Video game interactive hand held remote controls for playing electronic games
Toys and Sporting GoodsPublishing of books, e-books, audio books, music and illustrations; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing podcasts in the field of arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Providing entertainment news and information specifically in the field of arts, comedy, fiction novels, history, kids and family entertainment, leisure activities, music, current news events, popular culture, sports, television and film via a website
Education and EntertainmentDesign and development of virtual reality software; Providing a website featuring resources, namely, a website featuring primarily non-downloadable software for business and non-business applications, namely, software for curating information in the fields of arts, business, comedy, education, fiction, government, health and fitness, history, kids and family, leisure, music, news, religion and spirituality, science, society and culture, sports, technology, true crime, television and film
Computer and Scientific