EL CANTANTE DE LA MAFIA
Mark Identification

EL CANTANTE DE LA MAFIA

Serial Number

97606049

Filing Date

Sep 25, 2022

Trademark by

BORBON JOSE DAREY CASTRO

Classification Information

Computer games and online computer games; Digital materials, namely, cryptographic tokens featuring images, videos, audios, texts, and digital media art; Digital materials, namely, non-fungible tokens (NFTs) featuring images, videos, audios, texts, and digital media art; Digital media, namely, digital assets, digital collectibles, digital tokens, and non-fungible tokens (NFTs); Downloadable audio and video recordings featuring television programs, motion pictures, entertainment events, and attendance at entertainment events authenticated by non-fungible tokens; Downloadable computer applications, browser extensions, widgets, emoticons, badges, images, game software enhancements and components, in each case, featuring general consumer merchandise; Downloadable computer software for allowing users inside virtual worlds, video games, and the metaverse to communicate with each other, play games, take photographs, engage in other virtual experiences and utilize virtual goods and items; Downloadable computer software for managing and validating cryptocurrency transactions using blockchain-based smart contracts; Downloadable computer software, namely, non-fungible tokens (NFTs) for facilitating commercial transactions; Downloadable digital assets and electronic data files provided with non-fungible tokens (NFTs) and other crypto collectibles and blockchain-based non-fungible assets; Downloadable image files containing merchandise, trading cards, television programs, motion pictures, and videoclips, photographs of actors, photographs of entertainment events, and photographs of concerts authenticated by non-fungible tokens; Downloadable mobile applications; Downloadable virtual goods, namely, computer programs featuring access tokens for use in online virtual worlds; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain based software technology or smart contracts; Downloadable virtual goods, namely, music, art images, video clips, television programs, motion pictures, clothing, eyewear, all-purpose carrying bags, backpacks, jewelry, watches, phone accessories, licensed merchandise, footwear, belts, trading cards, home furnishings, home electronics, consumer packaged goods, food and beverages, toys and games, pets, furniture, and household items for use in online virtual worlds; Non-fungible tokens (NFTs)

Electrical and Scientific Apparatus

Entertainment in the nature of ongoing television programs, motion pictures, and series in the field of drama; production and distribution of television programs; entertainment information

Education and Entertainment