EDSPORTS
Mark Identification

EDSPORTS

Serial Number

99113809

Filing Date

Mar 31, 2025

Trademark by

PLASMA GAMES INC.

Classification Information

Downloadable educational video game software platform for teaching science, technology, engineering, and mathematics (STEM); Downloadable electronic games for use in classroom instruction and academic competitions; Downloadable software featuring artificial intelligence tutoring, auto graded assessments, and data tracking dashboards for educators; Downloadable software enabling multiplayer academic esports tournaments at school, district, and national levels; Downloadable educational software that simulates chemistry, physics, engineering, robotics, and biology concepts through interactive game mechanics; Downloadable software for STEM-focused learning management, game-based quizzes, simulations, and curriculum-aligned challenges; Downloadable gaming software platform for hosting educational video games

Electrical and Scientific Apparatus

Organizing, conducting and operating academic esports tournaments in the fields of science, technology, engineering, and mathematics (STEM); Organizing multiplayer educational video game competitions for students at the classroom, school, district, and national levels; Providing online esports competitions featuring curriculum-aligned video games that assess student understanding of STEM topics

Education and Entertainment

Providing temporary use of online non-downloadable software featuring educational video games and instructional platforms in the field of STEM; Software as a service (SaaS) featuring a game-based learning platform that includes curriculum integration, performance analytics, and AI tutoring tools; Design and development of multiplayer educational games for academic competitions and classroom use; Platform as a service (PaaS) featuring educational software for hosting and managing esports tournaments with a focus on scientific and engineering skills; Development of digital tools enabling educators to assign, track, and assess STEM learning outcomes through interactive simulations and gaming environments; Online non-downloadable gaming software platform for hosting educational video games

Computer and Scientific