EDPUZZLE
Mark Identification

EDPUZZLE

Serial Number

88702751

Filing Date

Nov 22, 2019

Registration Date

Oct 20, 2020

Trademark by

EDPUZZLE INC.

Active Trademark

Classification Information

Downloadable software for creating audiovisual slideshow presentations in the field of teaching methodology and education; recorded computer programs for editing images, sound, and video; downloadable software for tracking and analyzing student assignments and progress as to completing assignments; downloadable computer application software for mobile phones, handheld devices, computers and laptops, namely, software for teaching students learning and critical thinking skills and for the interactive assessment and reporting of student performance; downloadable educational software featuring instruction in sciences, philosophy, chemistry, biology, language, technology, social studies, art, informatics, industrial design, general education, computers, namely, computer programing, computer repair, creative and applied arts, health and physical education, literature, language arts, art history, mathematics, physics, special education, engineering, theology, world languages; downloadable electronic publications in the nature of lesson plans in the field of sciences, philosophy, chemistry, biology, language, technology, social studies, art, informatics, industrial design, general education, computers, namely, computer programing, computer repair, creative and applied arts, health and physical education, literature, language arts, art history, mathematics, physics, special education, engineering, theology, world languages

Electrical and Scientific Apparatus

Providing a website featuring on-line non-downloadable software tools for audio video and image editing; computer services, namely, hosting on-line web facilities for others for discussing ideas and sharing on-line content for creating student materials, namely, instructional videos; providing a website featuring on-line non-downloadable software that enables users to create education series and episodes, record and mix audio, publish produced content, track and analyze statistics, and stream and download content; creating an on-line community for teaching instructors and students on how to use the technology in the classroom; creating an on-line community for registered users for the purpose of sharing teaching material in the fields of science, philosophy, chemistry, biology, language, technology, social studies, art, informatics, industrial design, general education, computers, namely, computer programming and computer repair, creative and applied arts, health and physical education, literature, language arts, art history, mathematics, physics, special education, engineering, theology, and world languages, to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking

Computer and Scientific