90029151
Jun 30, 2020
(Based on Section 44(e)) Downloadable computer games software; Downloadable or recorded computer software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Computer hardware; Downloadable computer software applications for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable applications for use with mobile devices for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable computer game software for use on mobile and cellular phones; Interactive multimedia downloadable or recorded computer game programs; Downloadable virtual reality game software; Downloadable computer game software; Downloadable children's education software; Downloadable or recorded children's educational software; Downloadable software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable games software; Downloadable software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable application software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable software applications for use with mobile devices for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Downloadable virtual reality software for playing games; Downloadable virtual reality game software; Downloadable artificial intelligence software for generating user learning reports; Downloadable and recorded games software; Artificial intelligence apparatus, namely, humanoid robots with artificial intelligence; Data feeders linked with artificial intelligence, namely, downloadable software using artificial intelligence for data feeding; Digital recording media, namely, DVD recorders, video records, and audio recorders; Downloadable artificial intelligence and machine learning software for playing games and teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Compact discs, namely, blank compact discs and compact discs featuring music, promotional video in the field of STEM education; DVDs featuring musical performances, promotional video in the field of STEM education, and installer for games
Electrical and Scientific Apparatus(Based on Section 44(e)) Providing online computer games; Providing information about online education; Providing information, including online, about education, training in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM), entertainment, sporting and cultural activities; Game services provided online from a computer network; Organisation of games and gaming competitions; Organisation of electronic game competitions; Organisation of gaming competitions; Organisation of exhibitions for cultural or educational purposes; Education, namely, providing seminars, workshops, classes, and educational conferences in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM) ; Providing training in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM); Arranging and conducting of educational conferences in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM); Providing online electronic publications in the nature of articles, eBooks, teaching guide, and example worksheet, not downloadable, in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM); Provision of information about education; Game equipment rental; Conducting of cultural events in the nature of STEM and gaming competitions; Information about education; Entertainment services, namely, organization of games events and gaming competitions; Educational services, namely, providing seminars, workshops, classes, and conferences in the field of financial literacy, Science, Technology, Engineering and Mathematics (STEM); Educational advisory services, namely, providing advice in the field of educational activities and events for children; Tuition services, namely, providing training on tuition management; Provision of educational information, namely, information related to educational events for children and educational information in the academic field of Science, Technology, Engineering and Mathematics for the purpose of academic study; Educational testing; Virtual reality game services provided online from a computer network; Analysing educational tests scores and data; Development and rental of printed educational and instructional materials in the field of gaming; Educational and training services relating to games, namely, training and classes on gaming; Distance learning courses in the field of gaming; Distance learning services, namely, classes and seminars in the field of gaming; Distance learning services provided online, namely, classes and seminars in the field of gaming; Providing information about education; Educational seminars in the field of gaming; Training in the field of gaming; Providing online videos, not downloadable featuring gaming competitions, game walkthrough, and games with the purpose of teaching financial literacy, Science, Technology, Engineering and Mathematics (STEM); Rental of teaching apparatus, namely, rental of physical toy to teach Science, Technology, Engineering, and Mathematics (STEM)
Education and Entertainment(Based on Intent to Use) Online non-downloadable computer software for teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Online non-downloadable children's education software; Online non-downloadable children's educational software; Online non-downloadable software for teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Online non-downloadable application software for teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts ; Online non-downloadable software applications for use with mobile devices for teaching financial literacy and Science, Technology, Engineering and Mathematics (STEM) concepts; Online nondownloadable virtual reality software for creating interior design plans; Online non-downloadable artificial intelligence software for generating user learning reports ; Online non-downloadable artificial intelligence and machine learning software for generating user learning reports
Computer and Scientific