97329144
Mar 24, 2022
Digital media, namely, downloadable digital collectibles and art authenticated by digital tokens and non-fungible tokens (NFTs); Downloadable images, music, audio, video, art and electronic data files authenticated by non-fungible tokens (NFTs); Downloadable images, music, audio, video, art and electronic data files authenticated by non-fungible tokens (NFTs) used with blockchain technology; Downloadable images, music, audio, video, art and electronic data files authenticated by non-fungible tokens (NFTs) used with blockchain technology to represent a collectible item; Downloadable images, music, audio, video, art and electronic data files authenticated by non-fungible tokens (NFTs) used to represent a collectible item; Downloadable digital art authenticated by non-fungible tokens (NFTs); Downloadable images, music, audio, video, art and electronic data files authenticated by digital tokens used with blockchain technology; Digital tokens used with blockchain technology used to authenticate images, music, video art and collectibles; Digital tokens and non-fungible tokens used with blockchain technology for data storage and content access limitation; Digital tokens and non-fungible tokens used with blockchain technology as virtual and digital goods, namely, general consumer merchandise, clothing, footwear, headwear, jewelry, accessories for use online and in virtual worlds; Downloadable virtual and digital goods, namely, general consumer merchandise, clothing, footwear, headwear, jewelry, accessories for use online and in virtual worlds; Downloadable virtual goods, namely, general consumer merchandise, clothing, footwear, headwear, jewelry, accessories for use online and in online virtual worlds; Downloadable software and mobile application software providing a virtual marketplace; Downloadable software that enables individuals, groups, companies, and brands to create and maintain an online presence and interact with online communities for marketing purposes; Downloadable software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital tokens; Downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, and managing digital currency payment and exchange transactions
Electrical and Scientific Apparatus