E-FACTOR!
Mark Identification

E-FACTOR!

Serial Number

77248820

Filing Date

Aug 7, 2007

Registration Date

Jun 16, 2009

Trademark by

EMPOWERMENT UNLIMITED COACHING L.L.C.

Active Trademark

Classification Information

Action skill games; Board games; Card game for business training; [Equipment sold as a unit for playing action type target games;] Equipment sold as a unit for playing board games; Memory games; Party games; [Positionable printed toy figures for use in games; Promotional game cards; Promotional game materials;] Role playing games; [Electronic learning toys; Modeled plastic toy figurines; Plastic character toys;] Playing cards

Toys and Sporting Goods

Arrangement of training courses in teaching institutes; Arranging of exhibitions, seminars and conferences; Arranging professional workshop and training courses; [Book and review publishing;] Business training; Computer education training services; Education services, namely, mentoring in the field of ethics, teamwork, leadership, and human resources management; Educational services, namely, providing live and on-line classes and seminars in the field of ethics, teamwork, leadership, and human resources management; Educational and entertainment services, namely, providing motivational and educational speakers; Educational and entertainment services, namely, a continuing program about ethics, teamwork, leadership, and human resources management accessible by radio, [television, satellite,] audio, video and computer networks; Educational assessment; Educational course monitoring, namely, tracking student performance; Educational demonstrations; Educational services, namely, developing, arranging, and conducting educational conferences and programs and providing courses of instruction in the field of ethics, teamwork, leadership, and human resources management; Entertainment services, namely, providing on-line computer games; Information about education; Professional coaching services in the field of ethics, teamwork, leadership, and human resources management; Providing a computer game that may be accessed network-wide by network users; Providing a web site where users can post ratings, reviews and recommendations on events and activities in the field of [entertainment and] education; Providing continuing business education courses; Publication and editing of printed matter; Publication of books, of magazines, of journals, of newspapers, of periodicals, of catalogs, of brochures; Editing or recording of sounds and images; Educating at senior high schools; Educating at university or colleges

Education and Entertainment