DYNAMIC SCAFFOLDING
Mark Identification

DYNAMIC SCAFFOLDING

Serial Number

97092881

Filing Date

Oct 26, 2021

Trademark by

AGE OF LEARNING INC.

Classification Information

Children's educational interactive video game programs; Children's educational interactive multimedia computer game programs; Children's educational computer software and programs featuring educational activities, information, stories and games; Software enabling transfer of data between mobile communications apparatus; Computer game software for use with mobile communications devices to enable users to play children's educational games therewith; Computer software and programs enabling users of mobile communications devices to access databases and global computer networks and children's educational entertainment

Electrical and Scientific Apparatus

A series of educational publications, namely, story books, comics, graphic novels, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, coloring books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the fields of language arts, reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, logical thinking, music and art

Paper Goods and Printed Matter

Dolls; Dolls and playsets therefor; Playsets for educational games; Collectible toy figures; Action figures; Toy building blocks; Educational toys for teaching math principles to children, namely, manipulative blocks for displaying patterns and groupings; Balls for games; Toy vehicles; Toy vehicle track sets and roadways and accessories therefor; Toy buildings and accessories therefor; Toy building structures and toy vehicle tracks; Hand-held units for playing electronic games in the nature of educational games

Toys and Sporting Goods

Educational services, namely, providing online informal programs for preschool to elementary level users in the fields of language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, logical thinking, music and art, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; Entertainment services, namely, providing online computer educational games in the fields of English and foreign language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, logical thinking, music and art; Entertainment services, namely, providing web sites featuring educational videos for preschool to elementary level users in the fields of English and foreign language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, logical thinking, music and art; Entertainment services, namely, an ongoing children's series provided through cable television, webcasts, radio broadcasts, and other digital platforms; providing an Internet website featuring information relating to an ongoing children's series

Education and Entertainment