DREAMHACK
Mark Identification

DREAMHACK

Serial Number

88685958

Filing Date

Nov 8, 2019

Registration Date

Jun 16, 2020

Trademark by

DREAMHACK AB

Active Trademark

Classification Information

Organization of trade fairs for commercial or advertising purposes; advertising and marketing; promoting the goods and services of others through sponsorship arrangements for goods and services in the fields of computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events; promotional sponsorship of computer gaming events for others; retail services, namely, retail store services featuring sales of computer software, computer games, computers, computer peripherals and electronic accessories; online retail store services featuring jerseys, t-shirts, jackets, sweatshirts, hats, wireless phone cases, cups, furniture, and backpacks

Advertising and Business

Providing on-line facilities for real-time interaction between users in the fields of computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events; computer services, namely, providing online facilities for real-time interaction with other computer users concerning computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events

Telecommunications

Entertainment services, namely, providing online computer games; entertainment services, namely, organization of computer gaming competitions, e-sport competitions, local area network (LAN) parties, and computer gaming spectator events; educational services, namely, conducting classes, seminars and workshops in the field of computer gaming; providing training in the field of computer gaming; organizing of events for cultural purposes; organization of entertainment and educational competitions in the nature of computer gaming via a local area network (LAN); providing a web-based system and on-line portal for users to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; provision of information relating to electronic computer game competitions provided via the Internet; computer services in the nature of chat rooms, namely, providing on-line facilities for real-time interaction with other computer users concerning computer gaming, computer gaming competitions, e-sport competitions, local area network (LAN) parties, and computer gaming spectator events

Education and Entertainment