Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; providing online non-downloadable computer games presented to wireless electronic communication devices, namely, mobile handsets, PDAs, cellular telephones, and handheld computers via a global computer network; casino services; electronic game services and competitions in the nature of providing online video games provided by means of the internet; lottery services; gaming services, namely, bingo games in the nature of casino gaming; gaming services, namely, slot machine games in the nature of casino gaming
Education and Entertainment