DRAGON BALL SUPER
Mark Identification

DRAGON BALL SUPER

Serial Number

86950396

Filing Date

Mar 23, 2016

Registration Date

Jul 10, 2018

Trademark by

KABUSHIKI KAISHA SHUEISHA

Active Trademark

Classification Information

DVDs featuring animation, music and games; prerecorded video tapes featuring animation and entertainment shows for children; computer game software; video game software; visual recordings and audio visual recordings featuring music and animation; computer game programs downloadable from the Internet; video compact discs featuring animation; video game cartridges; video game discs; and accessories for personal computers, namely, mouse pads, computer mice; theatrical releases, namely, motion picture films featuring animated cartoons

Electrical and Scientific Apparatus

Trading cards; posters; stationery; postcards; and adhesive stickers

Paper Goods and Printed Matter

Tote bags, sports bags, school bags, and travel bags

Leather Goods

Shoes, headwear, shirts, t-shirts, jackets, pants, sweatshirts, hats, boots; costumes for use in role playing games; Halloween costumes; and masquerade costumes

Clothing

Hand held units for playing LCD and LED games and computer game software; hand held video games; collectible toys figures; toy electronic and action figures; action figure clothing and accessories; toy figures; activity sets for action figures; activity sets with role playing toys to imitate animation characters; plush toys; role playing game; video arcade game machines; playing cards; and Christmas tree decorations

Toys and Sporting Goods

Providing a television program featuring animation via terrestrial television network in the field of children's entertainment and education; providing a television program featuring animation via cable television network in the field of children's entertainment and education; providing a television program featuring animation via satellite television network in the field of children's entertainment and education; providing a television program featuring animation via a global computer network in the field of children's entertainment and education; online video games

Education and Entertainment