DQ WORLD
Mark Identification

DQ WORLD

Serial Number

87373029

Filing Date

Mar 16, 2017

Registration Date

Mar 10, 2020

Trademark by

DQWORLD PTE. LTD.

Active Trademark

Classification Information

Educational services, namely, providing a website that provides information to parents and educators on children's education in the field of teaching children the importance of balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet; Entertainment and educational services, namely, providing a website featuring live online classes and video games in the field of understanding the impact of one's online presence and providing instruction on appropriate social media behavior and physical wellbeing maintenance while on the internet; Entertainment and educational services, namely, providing a website featuring online interactive games teaching children how to balance screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, instructing on appropriate social media behavior and physical wellbeing maintenance while online; Entertainment and educational services, namely, providing online video games teaching children about balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, and instructing on appropriate social media behavior and physical wellbeing maintenance while online; Providing educational courses on teaching children, parents, and teachers in the fields of teaching children digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Providing online educational assessment and report services in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur

Education and Entertainment