Downloadable video game software that teaches children about balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, and instructing on appropriate social media behavior and physical wellbeing maintenance while online; Pre-recorded videos, movies, and audio tracks teaching and assessing digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical wellbeing as it relates to technology and future opportunities to be an online entrepreneur; Electronic media, namely, downloadable electronic publications, in the nature of surveys for use in data assessment and personal development measurement, all in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur and personal assessment, measurement and development recorded on computer media; Electronic media, namely, downloadable computer software for use in creating surveys for use in data assessment and personal development measurement, all in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur and personal assessment, measurement and development; Electronic media, namely, downloadable computer software for use in data assessment and measurement all in the fields of teaching digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Downloadable electronic publications, namely, informational summaries, guides, tests and manuals for use in data assessment and personal development measurement, all in the fields of games teaching and assessing how to balance screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, instructing on appropriate social media and physical wellbeing while online and personal assessment, measurement and development
Electrical and Scientific ApparatusEducational services, namely, providing a website that provides information to parents and educators on digital intelligence education, the importance of balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet; Entertainment and educational services, namely, providing a website featuring educational content, assessments, and video games in the field of understanding the impact of one's online presence and providing instruction on appropriate social media behavior and physical wellbeing maintenance while on the internet; Entertainment and educational services, namely, providing a website featuring online interactive games teaching people how to balance screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, instructing on appropriate social media behavior and physical wellbeing maintenance while online; Entertainment and educational services, namely, providing online video games and assessment teaching people about balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, and instructing on appropriate social media behavior and physical wellbeing maintenance while online; Providing educational courses on teaching adults, children, parents, and teachers in the fields of digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Providing online educational assessment and report services in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur
Education and EntertainmentProviding temporary use of online non-downloadable software for generating data analysis reports reflecting personal assessment, measurement and development as it relates to global digital citizenship, empathy and appropriate behavior towards others on the internet, understanding of his or her impact as it pertains to his or her online presence, the ability to appropriately handle of social media, and the physical wellbeing while online
Computer and Scientific