DIXIT
Mark Identification

DIXIT

Serial Number

90300212

Filing Date

Nov 5, 2020

Registration Date

Jun 7, 2022

Trademark by

LIBELLUD

Active Trademark

Classification Information

Recorded cinematographic and animated films featuring family entertainment; downloadable cinematographic and animated films featuring family entertainment; exposed cinematographic films

Electrical and Scientific Apparatus

Entertainment, namely, providing online non-downloadable computer games and non-downloadable audio and visual recordings of game tournaments; entertainment, namely, organizing competitions regarding education or entertainment and organizing games, and arranging and conducting games of chance and lotteries, and organizing lotteries, gambling games, games of chance, raffles, draws, betting and pools; game services in the nature of computer game tournaments provided online via a computer network; gambling services; entertainment in the nature of an amusement park; amusement park and theme park services; production of continuing online news programs, radio and television programs and audiovisual and multimedia online programs not for advertising or marketing purposes; film production; film distribution; entertainment services, namely, production of cinematographic films; dubbing services; recording of sound effects; impresario services, namely, organization of fashion shows for entertainment purposes; fashion show production for entertainment purposes; videotape editing; scriptwriting services for non-advertising purposes; editing and publishing of written texts other than advertising texts, namely, illustrations, books, journals, newspapers, periodicals, magazines, publications of all types and in all forms other than for advertising purposes, including electronic and digital publications other than for advertising purposes; entertainment media production services for games, namely, production of audio and/or video media, games on multimedia carriers in the nature of interactive discs and audio-digital compact discs with read-only memory, and television games, audiovisual games and games on CDs and audio-digital compact discs, and games on magnetic media; organizing exhibitions for cultural and educational purposes; photography and photographic reporting; production of music; teaching, training, and educational services, namely, conducting classes, seminars, all in the field of games, toys, and entertainment

Education and Entertainment