DINO RISE
Mark Identification

DINO RISE

Serial Number

79309235

Filing Date

Jan 28, 2021

Registration Date

Jun 7, 2022

Trademark by

GEOBRA BRANDSTÄTTER STIFTUNG & CO. KG

Active Trademark

Classification Information

Recorded audio, video, audio-visual and data carriers of all kinds, namely, prerecorded audio tapes, compact discs, DVDs, flash drives and electronic chip cards, featuring video films, music, animated cartoons and children's entertainment and instruction; downloadable computer software in the field of children's entertainment and instruction; recorded computer game programs; downloadable video game software; blank compact discs; blank recordable DVDs; electronic publications, downloadable, in the nature of books, magazines and manuals in the field of children's entertainment and instruction

Electrical and Scientific Apparatus

Printed matter in the nature of printed books, magazines, booklets, catalogues, stationery stickers, address stamps, comic strips, photographs, greeting cards, drawings, envelopes, calendars in the field of children's entertainment and instruction; stationery; printed teaching materials in the field of math, science; drawing materials, namely, pencils, pens; artists' materials, namely, modelling clay, paintbrushes; adhesives for stationery or household purposes

Paper Goods and Printed Matter

Clothing, namely, shirts, pants; footwear; headwear

Clothing

Games, namely, building games, board games, parlour games, memory games, party games, role playing games, card games; toys, namely, action figure toys, checkers, toy figures, accessories for toy figures, sets of toy figures and accessories; knee and elbow guards for athletic use; kites; bags adapted for use with sporting equipment, namely, golf bags, cricket bags, tennis bags; toy balloons; party novelties being streamers; roller skates; inline roller skates; decorations for Christmas trees

Toys and Sporting Goods

On-line gaming services in the nature of casino gambling, computer game tournaments; providing online computer games, namely, electronic games, interactive games, and electronic quizzes, all of the aforesaid being provided via a global computer network or the internet; digital video, audio and multimedia publishing services; providing nondownloadable electronic publications in the nature of books, magazines and manuals in the field of children's entertainment and instruction

Education and Entertainment