Mark Identification

DEVIL DOLL

Serial Number

76134772

Filing Date

Sep 25, 2000

Trademark by

ATOMSHOCKWAVE CORP.

Classification Information

Interactive entertainment software and educational software, namely, interactive video game programs, interactive multimedia computer game programs, interactive video games of virtual reality comprised of computer hardware and software, computer game software; pre-recorded video tapes featuring films; laser discs featuring games and films; DVD discs featuring games and films; DIVX discs featuring games and films; video discs featuring games and films; compact discs and CD-ROMs featuring games and films; electronic calculators; batteries; sunglasses; DVD players; magnets; modems; mouse pads; remote controls for radios and televisions; magnetically encoded telephone calling cards; protective and safety helmets

Electrical and Scientific Apparatus

Paper goods and printed matter, namely address books; children's activity books; comic books; coloring books; notebooks; composition books; books on entertainment; books on animation, motion pictures and television; books containing puzzles and games; instructional manuals and strategy guides for games; magazines in the field of entertainment and animation; publications, namely, journals, newsletters and newspapers in the field of entertainment and animation; animation cells; blotters; book covers; cardboard containers; photograph albums; collector albums; trading card collector albums; decorative rubber stamps; diaries; paper doorknob hangers; invitations; lunch bags; personal organizers; original artwork, namely, posters, pictures, etchings and art prints, cartoon prints, lithographic prints and photographic prints; paper table cloths; photographic prints; ribbons for gift wrapping; social note cards; blank note cards; tissue paper; trading cards; wallet cards; writing pads; book plates; book marks; checkbook holders and covers; non-electronic personal planners and organizers; artist's materials, namely, pencils, pens, and painting sets; printed paper patterns; rub down transfers; sketchbooks; gift wrap; gift tags; gift bags; gift boxes; correspondence note paper; greeting cards; paper party decorations; paper napkins; paper ribbons; paper party bags; paper party hats; postcards; gift package decorations made of paper; stickers; sticker books; sticker kits; cork boards; chalk boards; memorandum boards; scrapbooks; non-magnetically coded telephone calling cards; playing cards; art reproductions; lithographs; holograms; iron-on patches; calendars; cardboard figures; temporary tattoos; school and office supplies, namely, erasers, drafting and drawing rulers, pencils, pens, markers, glue for stationery or household use; desktop organizers, desk stands and holders for pens, pencils and other office supplies; binders; dispensers for adhesive tapes for stationery or household purposes; clip boards; stationery; notepad and pencils sets; notepads; organizers for stationery use; pencils cases; mechanical pencil sharpeners; electric pencil sharpeners; stationery portfolios; desk pads and stationery sets; stencils; sheet music; adult novelizations; dictionaries; novels; wrappings and containers for fast food items; paper cake decorations; credit cards; bank checks; letter openers; patterns for making costumes, lap board desks for reading and writing; easels; stencils; activity kits containing stamper markers, rubber stampers, ink pad, colored pencils and stamper holders sold as a unit; drawing templates and paper sold as a unit; crayon and color by number kits, activity kits consisting of modeling compounds and accessories for use therewith sold as a unit; series of fiction books; juvenile books; reference books in the field of entertainment and animation; fiction books featuring photographic prints; personalized books; flashcards; comic magazines; trading/trivia cards; books for role-playing; gift books; art books; coffee table books; poster books

Paper Goods and Printed Matter

Men's, women's and children's clothing, namely, underwear, rainwear, sleepwear, hosiery, footwear, belts, suspenders, caps, headwear, knit caps, athletic shoes, bathrobes, belts, coats, shirts, gloves, hats, jackets, jogging suits, leather jackets, mittens, pajamas, scarves, shorts, pants, skirts, dresses, slippers, socks,sweaters, swimwear, tank tops, ties, vests, jackets, masquerade costumes and masks sold in connection therewith; children's shoes; sportswear, namely, t-shirts, sweatshirts, shirts, caps and jackets; boxer shorts and long underwear

Clothing

Toys, games and playthings, namely, balloons, plastic balls, beachballs, board games, card games, darts, toy vehicles, dolls, stand alone video game machines, electronic educational game machines for children, hand held units for playing electronic games, hand held units for playing video games, flying discs, hi bounce balls, kites, costume masks, paper face masks, model vehicles and related accessories sold as units, playsets for action figures, playsets for masquerade games and costumes, remote controlled vehicles, remote controlled action figures, skateboards, soccer balls, three-dimensional puzzles, toy armor, toy banks, toy helmets, toy model hobby craft kits comprised of plastic materials, toy model rocket kits, wind-up toys, yo-yos, toy weapons, jigsaw puzzles, toy action figures and accessories therefor, plush toys, roller skates, in-line skates, water squirting toys, water rockets, water slides, toy water sprinklers, construction toys, toy building blocks and connecting links for the same, role-playing toys, toy scooters, protective padding for skateboarding, snowboards, protective padding for in-line skating and roller skating, coin operated and non-coin operated pinball machines, golf balls, toy snow globes, and skis

Toys and Sporting Goods

Entertainment, namely, a continuing variety and comedy show distributed over satellites, audio, video and electronic media; production and distribution of television, cable television and Internet-based programs; entertainment services, namely, providing access to interactive computer games and animation by means of a global computer network and other electronic computer networks; fan club services; and entertainment in the nature of competitions in the field of entertainment trivia, in Entertainment

Education and Entertainment

Computer services, namely, creating computer databases, indexes of information, websites, and other interactive interface resources which provide audio, visual and audiovisual entertainment in the field of education and entertainment available via global computer networks

Computer and Scientific