DEGEN ARENA
Mark Identification

DEGEN ARENA

Serial Number

98328006

Filing Date

Dec 22, 2023

Trademark by

CAMBRIA TECHNOLOGIES INC.

Classification Information

Downloadable computer application software for mobile phones, namely, software for games; Downloadable computer application software for computers, namely, software for games; Downloadable video game software; Digital collectibles in the nature of downloadable audio recordings in the field of video games authenticated by non-fungible tokens (NFTs); Digital collectibles in the nature of downloadable image files of video game content and/or artwork authenticated by non-fungible tokens (NFTs); Digital collectibles in the nature of downloadable multimedia files containing artwork in the field of video games authenticated by non-fungible tokens (NFTs); Digital collectibles in the nature of downloadable video files in the field of video games authenticated by non-fungible tokens (NFTs); Downloadable audio and video recordings featuring video game content, audio, and/or artwork authenticated by non-fungible tokens (NFTs); Downloadable image files containing video game content and/or artwork authenticated by non-fungible tokens (NFTs)

Electrical and Scientific Apparatus

Online retail store services featuring digital collectibles in the nature of downloadable image files of video games authenticated by non-fungible tokens (NFTs); Online retail store services featuring downloadable digital video game content, audio, and/or artwork authenticated by non-fungible tokens (NFTs); Operating on-line marketplaces for sellers and buyers of goods and/or services; Providing an online marketplace for buyers and sellers of goods authenticated by non-fungible tokens (NFTs); Provision of an online marketplace for buyers and sellers of downloadable digital video game content, audio, and/or artwork authenticated by non-fungible tokens (NFTs)

Advertising and Business

Entertainment services, namely, providing on-line, non-downloadable virtual games for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online video games; Entertainment services, namely, providing temporary use of non-downloadable video games

Education and Entertainment

Providing user authentication services using single sign-on technology for online software applications; Software as a service (SAAS) services featuring software for video games; Software as a service (SAAS) services featuring software for user authentication

Computer and Scientific