97568347
Aug 28, 2022
Downloadable computer game software for use on mobile; Downloadable game software; non-fungible tokens (NFTs); Downloadable art image files authenticated by non-fungible tokens; Downloadable computer software in the nature of non-fungible tokens; Non-fungible tokens used with blockchain technology, namely, downloadable image and multimedia files containing artwork; downloadable digital art; Downloadable computer game software for use on mobile; Downloadable game software; non-fungible tokens (NFTs); Downloadable art image files authenticated by non-fungible tokens; Downloadable computer software in the nature of non-fungible tokens; Non-fungible tokens used with blockchain technology, namely, downloadable image and multimedia files containing artwork; downloadable digital art; Digital materials, namely, cryptographic tokens featuring images, videos, audios, texts, and digital media art; Digital materials, namely, non-fungible tokens (NFTs) featuring images, videos, audios, texts, and digital media art; Digital media, namely, digital assets, digital collectibles, digital tokens, and non-fungible tokens (NFTs); Downloadable computer applications, browser extensions, widgets, emoticons, badges, images, game software enhancements and components, in each case, featuring general consumer merchandise; Downloadable computer software for allowing users inside virtual worlds, video games, and the metaverse to communicate with each other, play games, take photographs, engage in other virtual experiences and utilize virtual goods and items; Downloadable computer software for managing and validating cryptocurrency transactions using blockchain-based smart contracts; Downloadable computer software, namely, non-fungible tokens (NFTs) for facilitating commercial transactions; Downloadable digital assets and electronic data files provided with non-fungible tokens (NFTs) and other crypto collectibles and blockchain-based non-fungible assets; Downloadable virtual goods, namely, computer programs featuring access tokens for use in online virtual worlds; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain based software technology or smart contracts; Downloadable virtual goods, namely, music, art images, video clips, television programs, motion pictures, clothing, eyewear, all-purpose carrying bags, backpacks, jewelry, watches, phone accessories, licensed merchandise, footwear, belts, trading cards, home furnishings, home electronics, consumer packaged goods, food and beverages, toys and games, pets, furniture, and household items for use in online virtual worlds
Electrical and Scientific ApparatusFootwear, namely, boots, shoes, sandals, slippers, Sneakers, socks; Headwear, namely, hats, baseball caps, visors, masks, scarfs, Cycling caps; Beanies; Clothing, namely, sweat shirts, athletic shirts, graphic t-shirts, hoodies, knitwear, cardigans, shorts, women's top and women's bottoms, men's tops, men's bottoms, coats, jackets, joggers, pajamas, polo shirts, button down shirts, blouses
ClothingNight club services; Night clubs; Entertainment services in the nature of production of television shows, movies, and web shows; Entertainment, namely, a continuing animated show broadcast over television and the Internet; Entertainment, namely, production of television shows, movies, and web shows; Night club services; Night clubs; Entertainment services in the nature of production of television shows, movies, and web shows; Entertainment, namely, a continuing animated show broadcast over television and the Internet; Entertainment, namely, production of television shows, movies, and web shows; Entertainment in the nature of art competitions; Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events; Entertainment services, namely, online video games; Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment services, namely, providing online non-downloadable game software and online video games; Entertainment services, namely, providing online, non-downloadable virtual goods, namely, music, art images, video clips, television programs, motion pictures, clothing, eyewear, all-purpose carrying bags, backpacks, jewelry, watches, phone accessories, licensed merchandise, footwear, belts, trading cards, home furnishings, health and beauty aids, home electronics, consumer packaged goods, food and beverages, toys and games, furniture, pets, and household items for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online, non-downloadable virtual goods, namely, music, art images, video clips, television programs, motion pictures, clothing, eyewear, all-purpose carrying bags, backpacks, jewelry, watches, phone accessories, licensed merchandise, footwear, belts, trading cards, home furnishings, home electronics, consumer packaged goods, food and beverages, toys and games, furniture, pets, and household items, authenticated by non-fungible tokens (NFTs); Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Record label services, namely, record and music production services; Music composition for others; Production of television, radio, webcast, podcast, and Internet-based programs; Providing publishing information pertaining to books, audiobooks, and literary works by means of a global computer network; e-book publishing services; Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, or information, to form virtual communities, and to engage in social networking; Providing online computer games; Providing online slot machines; Providing temporary use of non-downloadable digital media, namely, digital assets, digital collectibles, digital tokens, and non-fungible tokens; Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
Education and Entertainment