Entertainment services, namely, providing online computer games played within a virtual world; Providing on-line computer games; Providing on-line electronic games, namely, video games where players have control over their virtual assets; Providing on-line electronic games where players have control over their digital assets; Providing on-line electronic games, namely, video games featuring virtual assets and non-fungible tokens (NFTs); Entertainment services, namely, providing online computer games within virtual environments where players have control over their virtual assets and users can interact for entertainment purposes
Education and Entertainment