DAPHNE
Mark Identification

DAPHNE

Serial Number

87983991

Filing Date

May 30, 2017

Registration Date

Dec 28, 2021

Trademark by

DAPHNE GUINNESS

Active Trademark

Classification Information

Software for the recording, transmission and reproduction of music, videos, screensavers, wallpapers, ringtones, MP3s, electronic games, photographs, online chat boxes and discussion forums; downloadable electronic publications in the nature of books, magazines, manuals and guides in the field of music, art, fashion and films in the field of drama, music, art and fashion; optical inspection apparatus; eyewear; sunglasses; spectacles; lenses and frames for sunglasses and spectacles; chains and cases for sunglasses and spectacles; motorcycle helmet visors; goggles for sports; cases for eyewear; cases and holders for portable computers, mobile phones, cameras and audio devices in the nature of speakers, headphones, audio mixers

Electrical and Scientific Apparatus

Stationery; printed matter, namely, a series of newspapers, photographs, magazines, books, printed periodicals, newsletters, and brochures all in the field of music, art, fashion and films in the field of drama, music, art and fashion; a series of books in the field of music, art and fashion and films in the field of drama, music, art and fashion; a series of magazines in the field of music, art and fashion and films in the field of drama, music, art and fashion; stickers; albums, namely, coins, photograph and stamp albums; cards, namely, greeting cards, note cards, businesscards; artists' materials, namely, molds for modeling clays, stencils, pens, pencils, artists' charcoal, pastels, gesso, namely, plasters in the nature of artists' materials, paper, sketchbooks, palettes for painting, canvas panels for artists; artists' modelling materials; adhesives for art use for stationery or household purposes

Paper Goods and Printed Matter

Entertainment services in the nature of arranging social entertainment events; organizing events in the field of film for cultural or educational purposes; publishing of electronic publications; organization of events for cultural purposes, featuring games, and competitions for corporations; entertainment services, namely, conducting contests; fan club services; photography; art exhibitions

Education and Entertainment