79359873
Sep 9, 2022
Mar 12, 2024
Active Trademark
Arranging, conducting and organization of lecture meetings, workshops and seminars in the field of games, arts, comics, cartoons, sports, toys, artists, avatars, fashion, and music, all authenticated by non-fungible tokens (NFTs); providing online electronic publications, not downloadable in the nature of books and magazines in the field of games, arts, comics, cartoons, sports, toys, artists, avatars, fashion, and music, all authenticated by non-fungible tokens (NFTs); services of reference libraries for literature and documentary records; book rental; on-line game services, namely, providing online computer games; virtual reality game services provided on-line from a computer network; virtual reality game services provided on a website, namely, providing a website featuring virtual reality computer games; providing online non-downloadable images and non-downloadable music relating to games; providing non-downloadable images and non-downloadable movies of animated characters via the Internet or a global computer network; providing online non-downloadable images of avatars and non-downloadable images of animated characters; providing electronic books, images, videos, and movies on-line, namely, providing non-downloadable books, images, videos, and movies in the field of games, arts, comics, cartoons, sports, toys, artists, avatars, fashion, and music, all authenticated by non-fungible tokens (NFTs); providing electronic books, images, videos, and movies on-line, namely, providing non-downloadable books, images, videos, and movies in the field of music, card games, and computer games; movie theatre presentations in the nature of movie showing and movie film production and distribution; presentation of live show performances; direction or presentation of plays; presentation of musical performances; arranging, conducting and organization of online video, computer, board game tournament; providing amusement facilities for simulation experiences in a virtual reality space provided by means of communication networks, including communications by mobile telephones; providing amusement facilities with Internet café; providing amusement facilities; organization, arranging and conducting of game events in the nature of card game and computer game events, tournaments and competitions, for others; providing online non-downloadable publications being computer game guides and strategy books in the field of electronic games and card games
Education and Entertainment