CYBERVERSE
Mark Identification

CYBERVERSE

Serial Number

97733092

Filing Date

Dec 27, 2022

Trademark by

CYBERATHLETIX LLC

Classification Information

Downloadable educational software for assisting high school and college athletes with transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, understanding college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality software for organizing, streaming, and conducting live virtual educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, understanding college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality game software for use in online virtual worlds for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes

Electrical and Scientific Apparatus

Tote bags; back packs

Leather Goods

Clothing, namely, T-shirts, short-sleeve shirts, long-sleeve shirts, tank tops, fleece shirts, polo shirts, fleece pants, shorts, pants, sweatshirts, sweatpants, sweaters, jackets, shoes, hats, baseball caps and beanies, scarves, socks, athletic shirts, athletic pants, athletic socks, and jerseys

Clothing

sporting goods, namely, carriers specially adapted for sport balls

Toys and Sporting Goods

Sports recruiting services for high school athletes; Recruitment of students for higher education institutions; Sports agency advisory services for high school athletes; Sports agency advisory services for colleges and universities regarding recruitment of high school athletes; Negotiation of business contracts, sponsorships, and endorsements for others; Sports agency advisory services for high school and college athletes; Sports agency advisory services in the field of endorsements, sponsorships, college scholarships, and college applications and selection process; Providing advice for high school and college athletes transiting from high school to college or athletic programs in the field of locating and negotiating housing agreements, providing educational and curricular tutoring, and mentoring

Advertising and Business

Telecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; providing online forums, namely, chat rooms for communication on topics of general interest; Streaming of video and audio material on the Internet in the nature of virtual live entertainment events; Providing third party users with access to telecommunication infrastructure, namely, Providing online video- and-audio enabled telecommunication services among computer users participating in online virtual athletic and educational events, virtual celebrations, virtual sporting events, and virtual competitions

Telecommunications

Providing a website featuring non-downloadable publications in the nature of articles, blogs, classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Education services, namely, providing classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Physical fitness consultation, namely, providing athletes with electronic devices used to monitor and track fitness and health goals; Providing fitness technology training services, namely, training athletes on the use of electronic devices used to monitor and track fitness; Educational services, namely, arranging and conducting virtual live educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, arranging, organizing, and conducting virtual live events; Entertainment services in the nature of organizing virtual live social entertainment events, namely, sporting events, concerts, and award ceremonies; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes, namely, attending virtual celebrations, events, and competitions

Education and Entertainment

Providing online non-downloadable software for in the field of assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Providing online non-Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Providing online non-downloadable virtual reality game software for use in online virtual worlds

Computer and Scientific

Online social networking services in the field of assisting high school and college athletes transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes

Personal