79161239
Jan 8, 2015
Oct 11, 2016
Active Trademark
Educational apparatus and simulators, namely, virtual reality training simulators in the field of a wide variety of topics and skills, such as tactical defense, emergency services, firefighting, infantry training, flight, driving and sports; recorded content, namely, downloadable 3D virtual reality electronic data files, motion tracking video recordings and video recordings, all in the fields of education, sports training, military training, flight training, training pertaining to vehicle driving, and entertainment; information technology and audiovisual equipment, namely, computers, data processing apparatus, motion and body tracking recorders and sensors, and computer hardware in the nature of virtual reality input, sensor and display devices; measuring, detecting and monitoring instruments, indicators and controllers, namely, optical sensors, electronic transmitters and receivers for remote skeleton tracking, gyroscopes, accelerometers, magnetometers, ultrasonic distance measuring sensors, motion detectors
Electrical and Scientific ApparatusToys, games, playthings and novelties, namely, video game machines, amusement and electronic game playing apparatuses adapted for use with an external display screen or monitor, arcade game machines
Toys and Sporting GoodsEducation services, namely, providing classes, seminars, training sessions and workshops through a virtual reality interface in the field of a wide variety of topics and subjects, namely, math, science, humanities, economics, occupational training and military training; entertainment services, namely, providing online computer games
Education and EntertainmentDesign services, namely, design of computer hardware and software, computer game software, virtual reality equipment, and virtual reality environments; IT programming services, namely, computer programming, adapting existing software to work with virtual reality hardware and software; scientific and technological services, namely, customizing and developing virtual reality software and developing virtual reality hardware, all for scientific research in the fields of human-machine interaction, psychology, medicine, neurology, and computer software design and development
Computer and Scientific