CYBERITH
Mark Identification

CYBERITH

Serial Number

79161239

Filing Date

Jan 8, 2015

Registration Date

Oct 11, 2016

Trademark by

CYBERITH GMBH

Active Trademark

Classification Information

Educational apparatus and simulators, namely, virtual reality training simulators in the field of a wide variety of topics and skills, such as tactical defense, emergency services, firefighting, infantry training, flight, driving and sports; recorded content, namely, downloadable 3D virtual reality electronic data files, motion tracking video recordings and video recordings, all in the fields of education, sports training, military training, flight training, training pertaining to vehicle driving, and entertainment; information technology and audiovisual equipment, namely, computers, data processing apparatus, motion and body tracking recorders and sensors, and computer hardware in the nature of virtual reality input, sensor and display devices; measuring, detecting and monitoring instruments, indicators and controllers, namely, optical sensors, electronic transmitters and receivers for remote skeleton tracking, gyroscopes, accelerometers, magnetometers, ultrasonic distance measuring sensors, motion detectors

Electrical and Scientific Apparatus

Toys, games, playthings and novelties, namely, video game machines, amusement and electronic game playing apparatuses adapted for use with an external display screen or monitor, arcade game machines

Toys and Sporting Goods

Education services, namely, providing classes, seminars, training sessions and workshops through a virtual reality interface in the field of a wide variety of topics and subjects, namely, math, science, humanities, economics, occupational training and military training; entertainment services, namely, providing online computer games

Education and Entertainment

Design services, namely, design of computer hardware and software, computer game software, virtual reality equipment, and virtual reality environments; IT programming services, namely, computer programming, adapting existing software to work with virtual reality hardware and software; scientific and technological services, namely, customizing and developing virtual reality software and developing virtual reality hardware, all for scientific research in the fields of human-machine interaction, psychology, medicine, neurology, and computer software design and development

Computer and Scientific