74657519
Apr 7, 1995
computer peripherals; computer software for use in communications, namely for providing access to a global computer communication network and for electronic mail; computer software in the fields of education and entertainment, namely a full line of academic subjects and general reference materials; virtual reality software in the fields of education and entertainment, namely a full line of academic subjects and reference materials
Electrical and Scientific Apparatusinteractive video games of virtual reality comprised of computer hardware and software, and instructional manual sold as a unit for use in the field of interactive multimedia computer game programs and CD-ROMs; computer game equipment, namely game helmets, joysticks, game pads, game goggles and 3-D glasses
Toys and Sporting Goods