Mark Identification

CWC NXT CAPITOL WRESTLING CENTER

Serial Number

90232732

Filing Date

Oct 2, 2020

Trademark by

WORLD WRESTLING ENTERTAINMENT LLC

Classification Information

Live digital communications services, namely, live video and audio conferencing services with multiple simultaneous users, teleconferencing services, network conferencing services, web conferencing services, text messaging services, instant messaging services, and video texting services; data transmission and reception services via telecommunication means; teleconferencing services; communication services, namely, transmission of voice, audio, visual images and data by telecommunications networks, wireless communication networks, the internet, information services networks and data networks; electronic transmission of messages and data; network conferencing services; providing private and secure real time electronic communication over a computer network; providing telephone conferencing services; telepresence conferencing services; transfer of data by telecommunication; transmission of sound, picture and data signals; video conferencing services; video teleconferencing; web conferencing services; telecommunications services, namely, electronic transmission of data and digital messaging via global computer and communication networks; providing online forums in the field of sports and entertainment, providing video and chat rooms and electronic bulletin boards for transmission of messages among users; audio teleconferencing; live virtual broadcasting; live video feed audiences, namely, live video broadcasting services; digital multimedia broadcasting services over the internet, namely, posting, displaying, and electronically transmitting data, audio and video; video conferencing and transmission of information through video communication systems, transmission of video by means of telecommunications networks, wireless communication networks, and the Internet

Telecommunications

Entertainment services, namely, a continuing show about professional wrestling; entertainment services, namely, the production and exhibition of professional wrestling events rendered live and through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing wrestling news and information through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing information in the fields of sports and entertainment through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing a website in the field of sports entertainment information; virtual sports and entertainment events, namely, organizing, arranging and conducting wrestling events for a virtual audience; organizing online entertainment and sporting experiences, namely, organization of sports competitions; providing an Internet website portal in the field of sporting and entertainment events; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; organizing sporting and entertainment events, namely, wrestling competitions; provision of facilities for sporting and entertainment events, namely, providing sports facilities; providing stadium facilities; entertainment services, namely, providing ongoing multimedia entertainment content in the field of pop culture, sports, entertainment and sports entertainment news and information, distributed via various platforms across multiple forms of transmission media; providing entertainment information regarding ongoing television programs via a global computer network; production of television programs; Entertainment services in the nature of production of multimedia entertainment content; providing an internet website portal featuring virtual fan experiences in the nature of live virtual appearances by a sports celebrity; Entertainment services, namely, providing an on-line virtual environment for sporting and entertainment events for organizing sporting events

Education and Entertainment

Virtual audiences, namely, providing a website featuring technology that enables users to watch a live wrestling event as a member of a virtual audience; planning, design, management of information technology systems and networks for sports facilities, arenas and venues; information technology consulting services; creation, namely, design and development of video systems for use in arenas and stadiums; planning and design of arenas and stadiums; Design of display screens for sporting and entertainment events; creating an online community for audiences for the purpose of participating in and watching sporting and entertainment events; computer services, namely, creating an on-line community for registered users to virtually participate in and watch sporting and entertainment events

Computer and Scientific