CWC CAPITOL WRESTLING CENTER
Mark Identification

CWC CAPITOL WRESTLING CENTER

Serial Number

90232701

Filing Date

Oct 2, 2020

Trademark by

WORLD WRESTLING ENTERTAINMENT INC.

Classification Information

virtual audiences services, namely, virtual audience development and online community building, in the nature of developing marketing strategies and tactics; virtual fans services, namely, virtual fan audience development and online community building, in the nature of developing marketing strategies and tactics

Advertising and Business

live digital communications, namely, live video and audio conferencing with multiple simultaneous users, teleconferencing, network conferencing, web conferencing, text messaging, instant messaging, and video texting; virtual broadcasting, namely, broadcasting wrestling programs via a global computer network; digital multimedia broadcasting services over the internet, namely, posting, displaying, and electronically transmitting data, audio and video; video conferencing and communications; audio teleconferencing; data transmission and reception services via telecommunication means; teleconferencing services; communication services, namely, transmission of voice, audio, visual images and data by telecommunications networks, wireless communication networks, the internet, information services networks and data networks; electronic transmission of messages and data; network conferencing services; providing private and secure real time electronic communication over a computer network; providing telephone conferencing services; telepresence conferencing services; transfer of data by telecommunication; transmission of sound, picture and data signals; video conferencing services; video teleconferencing; web conferencing services; telecommunications services, namely, electronic transmission of data and digital messaging via global computer and communication networks; providing online forums, video and chat rooms and electronic bulletin boards for transmission of messages among users

Telecommunications

Entertainment services, namely, a live show performance about professional wrestling; entertainment services, namely, the production and exhibition of professional wrestling events rendered live and through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing wrestling news and information through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing information in the fields of sports and entertainment through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing a website in the field of sports entertainment information; Providing virtual entertainment services, namely, conducting virtual fan experiences in the nature of social entertainment events, in which users can interact for recreational and entertainment purposes; Entertainment services, namely, organizing online entertainment and sporting experiences in the nature of social entertainment events for rating professional wrestlers in which users can interact for entertainment purposes; providing an Internet website portal for virtual fan experiences featuring links to sports news stories and articles in the field of entertainment and sporting events; providing an Internet website portal in the field of sporting and entertainment events; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; organizing sporting and entertainment events; provision of facilities for sporting and entertainment events; Rental of stadium facilities; Operation of video and audio equipment for the production of sporting and wrestling entertainment events; entertainment services, namely, ongoing multimedia programs in the field of general human interest, distributed via various platforms across multiple forms of transmission media; providing entertainment information regarding ongoing television programs via a global computer network; production of television programs; production of multimedia programs in the field of wrestling

Education and Entertainment

Computer services, namely, creating an on-line virtual environment for sporting and entertainment events; creating an online community for audiences for the purpose of participating in and watching sporting and entertainment events; computer services, namely, creating an on-line community for registered users to virtually participate in and watch sporting and entertainment events; computer services, namely, operating computer information technology systems and computer networks for sports facilities, arenas and venues; information technology consulting services; computer services, namely, planning, design, implementation and remote management of information technology systems and networks for sports facilities, arenas and other venues; design and development of video systems for use in arenas and stadiums; planning and design of arenas and stadiums; television screen design for sporting and entertainment events; platform as a service (PAAS) services featuring computer software platforms for viewing entertainment and sporting events

Computer and Scientific