CURSE OF THE DEAD GODS
Mark Identification

CURSE OF THE DEAD GODS

Serial Number

79326989

Filing Date

May 10, 2021

Registration Date

Nov 1, 2022

Trademark by

FOCUS ENTERTAINMENT

Active Trademark

Classification Information

Recorded game software; recorded game software for computers; magnetic, optical and digital game programs, namely, recorded game software; recorded video game software; electronic, recorded game software for mobile telephones, tablets, personal computers and handheld electronic devices; computer hardware for use with virtual reality and augmented reality software applications; recorded virtual reality game software; recorded augmented reality game software; downloadable motion picture films and television programs about myths, legends, fantasy and dream worlds provided via a video-on-demand service; cinematographic films about myths, legends, fantasy and dream worlds; downloadable audio and visual recordings featuring musical performances; blank digital storage media; blank optical discs; blank magnetic data carriers; blank recordable CDs and DVDs; blank DVD-ROMs for sound or video recording; computer game cartridges; downloadable video game software; mouse pads; computer mice; recorded game software for mobile telephones and smartphones; recorded video game software programs for telephones, smartphones, and mobile phones; computers; electronic book readers; computer styluses; computer peripheral devices; external memory devices for computers; computer keyboards; integrated circuit cards and chip cards; downloadable music files; exposed cinematographic films; downloadable electronic publications in the nature of magazines in the field of video games; DVD players; DVD recorders; sound reproduction apparatus; audio recorders; portable apparatus for recording and reproducing music; portable apparatus for recording and reproducing video content; portable apparatus for recording and reproducing video; monitors for television receivers; television transmitters; earphones; audio headphones; audio and video headsets for use with computers; 3D spectacles and virtual reality spectacles; smartphones in the form of watches, namely, smartwatches; connected objects in the form of a watch band or in the form of a watch, namely, wearable activity trackers; protective cases and covers for portable telephone; automatic prepaid games for computers, namely, recorded game software that is automatic and prepaid

Electrical and Scientific Apparatus

Board games; automatic gaming apparatus not operated with coins and other than those adapted for use with an external display screen or monitor, namely, home video game machines; video game consoles; building games; parlor games; pet toys; toy action figures; console controllers and control levers, namely, joysticks for video games; electronic game consoles, namely, video game consoles; electronic game apparatus adapted for use with an independent display screen or monitor; modeled plastic toy figurines; playing pieces in the nature of miniature action figures for use with board games; playing pieces in the nature of miniature action figures and toy model vehicles for use with table top war games; trading and collectible card games and cards for games; cases for card games; game boards for trading and collectible cards; dice games; cups for dice; bags specially adapted for portable video games; bags specially adapted for handheld video game apparatus; protective cases specially adapted for portable video games; board games with regard to fictional characters; war board games using miniature model soldier figurines as game playing pieces; balls for games; soft plush toys

Toys and Sporting Goods

Entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing online video games; entertainment services relating to e-sports, namely, arranging and conducting e-sports competitions; rental of video games; entertainment and educational services in the nature of on-line competitions in the fields of entertainment, education, culture, sports, and other non-business and non-commercial fields; organization of games; organizing information for entertainment purposes, namely, providing a website featuring entertainment information; organization of events, whether professional or not, for entertainment or educational purposes, namely, entertainment and educational services in the nature of on-line competitions in the fields of entertainment, education, culture, sports, and other non-business and non-commercial fields; entertainment services, namely, live events performed by video game players; entertainment services, namely, providing non-downloadable online videos featuring others playing live video games; producing audio and video recordings for video games that are recorded on interactive disks and audio-digital CD-ROMs; publishing of multimedia programs, namely, publishing multimedia video games, for interactive or non-interactive use; organizing and conducting concerts, sports competitions, e-sports competitions, congresses; organizing video game tournaments and competitions; entertainment, namely, organization of games; coaching in the field of e-sports; organizing and officiating at e-sports competitions and events; organizing e-sporting events; provision of non-downloadable online electronic publications in the nature of magazines in the field of e-sports; producing and distributing films; entertainment services with respect to the development, creation, production, distribution and post-production of motion picture films, television programs, special events and multimedia entertainment content; online game services from a computer and/or electronic network, especially between terminals being computers, mobile telephones; information on the choice of data communication games, video games, audiovisual games, teaching games, educational games for entertainment purposes; leisure services in the nature of providing virtual environments in which users can interact for leisure purposes; providing online of non-downloadable comic books and graphic novels

Education and Entertainment