CRYSTALIA
Mark Identification

CRYSTALIA

Serial Number

85790088

Filing Date

Nov 29, 2012

Registration Date

Jan 3, 2017

Trademark by

DRACCO BRANDS HOLDING APS

Classification Information

Games and toys, namely, board games, card games, action type target games, and parlour games; beanbags; toy building blocks; cardboard and plastic caps for toy guns; holders for caps for toy guns; cap guns; mechanical action toys; kites; electric action figures with lights and sounds; collectible items, namely, action figures, plastic toy figurines in various sizes, toy finger rings, yo-yo¿s, spin tops, plastic toys, toys incorporating magnets; plush toys and flying discs; glass ornaments and decorations for Christmas trees; costume masks; stuffed toy animals in various sizes; equipment sold as a unit for playing card games; game boards for trading card games; toy stamps with figures; toy and water pistols, guns, and cannons; dolls and baby dolls; balloons; bathtub toys; skateboards, ice skates, roller skates, and inline skates; surf boards and swim boards; balls, namely, footballs and handballs; electronic toys; jigsaw puzzles

Toys and Sporting Goods

Entertainment services, namely, providing an online computer game, video game and electronic game via an application for mobile phones and other electronic apparatus; Providing a website featuring entertainment information in the fields of electronic game programs, electronic game products, and electronic game programs and products; Entertainment services, namely, providing temporary use of nondownloadable video games; Entertainment services, namely, providing online video games; providing non-downloadable entertainment services, namely, providing temporary use of non-downloadable electronic games; Providing online non-downloadable comic books and graphic novels; Entertainment services, namely, providing temporary use of non-downloadable websites featuring photographic, audio, video and prose presentations featuring animated drama, animated comedy, cartoon drama and cartoon comedy and webisodes featuring animated drama, animated comedy, cartoon drama and cartoon comedy via a global computer network; Entertainment services, namely, providing nondownloadable computer games; Entertainment services, namely, on-line card, computer, electronic, and poker games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, non-downloadable electronic books in the field of fashion, cartoon, animation, toys, playthings, and games; Entertainment services, namely, providing temporary use of non-downloadable tablet games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, on-line non-downloadable console games; Entertainment services, namely, electronic book rental via the Internet; Entertainment services, namely, providing interactive recreational play areas; Entertainment services, namely, providing on-line non-downloadable interactive stories and card, computer, and poker games; Entertainment services, namely, providing non-downloadable pre-recorded digital music and games presented to mobile communications devices via global computer network and wireless networks; Entertainment services, namely, providing an online game via an application for mobile phones and other electronic apparatus; Entertainment services, namely, creation, development, and production of films, animation or animated films, television programs, theater productions, laser shows; the provision of on-line electronic publications in the nature of on-line diaries in the nature of blogs in the field of fashion, cartoon, animation, toys, playthings, and games and digital music from the Internet, mobile phones and mobile devices; Entertainment services, namely, providing non-downloadable prerecorded digital music via Internet, mobile phones and mobile devices; Entertainment services namely, providing online electronic games by means of the Internet, mobile phones, and mobile devices; Sporting and cultural activities, namely, non-downloadable electronic games services provided by means of the Internet, mobile phones, mobile devices

Education and Entertainment