CROWDWAVE
Mark Identification

CROWDWAVE

Serial Number

85017440

Filing Date

Apr 19, 2010

Registration Date

Jun 28, 2011

Trademark by

VISION INTERACTIVE TECHNOLOGIES INC.

Classification Information

Mass participation interactive entertainment systems specifically designed for stadiums, sports arenas and other mass spectator venues comprising cameras, computer hardware and computer software that tracks and analyzes the movement of participants for the purpose of controlling an interactive experience and which includes interactive video game programs

Electrical and Scientific Apparatus

Licensing services, namely, commercial administration of the licensing of the games and game equipment of others; advertising services for others; management for others of mass participation interactive entertainment systems installed in stadiums, sports arenas and other mass spectator venues that track and analyze the movement of participants for the purpose of controlling an interactive experience

Advertising and Business

Computer software configuration and programming of video games and of software for use in mass participation interactive experience systems that track and analyze the movement of participants for the purpose of controlling an interactive experience; maintenance of computer software for use in mass participation interactive entertainment systems that are designed for stadiums, sports arenas and other mass spectator venues that track and analyze the movement of participants for the purpose of controlling an interactive experience; monitoring of mass participation interactive entertainment systems, including interactive video games, that are designed for stadiums, sports arenas and other mass spectator venues that track and analyze the movement of participants for the purpose of controlling an interactive experience; upgrading of computer software and video game software for use in mass participation interactive entertainment systems that are designed for stadiums, sports arenas and other mass spectator venues that track and analyze the movement of participants for the purpose of controlling an interactive experience

Computer and Scientific

Production of video game and computer game software

Education and Entertainment