CONMEEGO
Mark Identification

CONMEEGO

Serial Number

90243239

Filing Date

Oct 8, 2020

Trademark by

CONMEEGO INC.

Classification Information

Downloadable computer software for use in accessing, creating, manipulating and participating in virtual environments for use to interact for recreational, leisure, and entertainment purposes, and for playing online video games; downloadable virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, skins in the nature of downloadable software for changing the appearance of objects in digital and virtual environment, pranks in the nature of virtual actions for use in a digital environment, countermeasures in the nature of virtual actions for use in a digital environment, themes, and emotes for use in online virtual worlds and games; downloadable computer software development tools; downloadable software development kits (SDK); downloadable computer software platforms for accessing and playing computer and electronic games; downloadable computer software for providing access to computer games through online social networking and videoconferencing websites; downloadable computer software platforms for providing access to computer games through online social networking and videoconferencing websites; downloadable computer software and computer software platforms for social networking, social gaming, sending messages, text, photos, graphics, audio and video files to other users and engaging in text, audio and video chats with other users; downloadable computer software for live digital communications, namely, live video and audio conferencing with multiple simultaneous users, teleconferencing, and instant messaging; downloadable computer software and computer software platforms for buying, selling, managing and using virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, skins in the nature of downloadable software for changing the appearance of objects in digital and virtual environment, pranks in the nature of virtual actions for use in a digital environment, countermeasures in the nature of virtual actions for use in a digital environment, themes, and emotes for use in online virtual worlds and games

Electrical and Scientific Apparatus

Entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing an online multimedia virtual environment in which users can interact for recreational, leisure and entertainment purposes; entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, avatars, clothing, pets, vehicles, weapons, tools, toys, skins in the nature of non-downloadable software for changing the appearance of objects in digital and virtual environment, pranks in the nature of virtual actions for use in a digital environment, countermeasures in the nature of virtual actions for use in a digital environment, themes, and emotes for use in online virtual worlds and games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; providing a web-based system and on-line portal for customers to play online computer games; entertainment services, namely, providing an online multimedia virtual environment in which users can interact through social games and video networking for recreational, leisure and entertainment purposes; entertainment services, namely, providing on-line computer games; distribution of games through the internet, namely, providing temporary use of non-downloadable video games; Platform as a Service (PAAS) services featuring software platforms for providing browser based, online single player, and online multiplayer computer and electronic games; Platform as a Service (PAAS) services featuring software platforms for providing user access to computer and electronic games online and via a website; providing temporary use of online non-downloadable software and software as a service featuring software for others to engage in buying, selling, managing and using virtual goods, namely, providing online non-downloadable computer software featuring virtual goods in the nature of avatars, clothing, pets, vehicles, weapons, tools, toys, skins in the nature of non-downloadable software for changing the appearance of objects in digital and virtual environment, pranks in the nature of virtual actions for use in a digital environment, countermeasures in the nature of virtual actions for use in a digital environment, themes, and emotes for use in online virtual worlds and games for entertainment purposes

Education and Entertainment

Cloud computing services, namely, providing temporary use of online non-downloadable software and software as a service featuring software for use in accessing, creating, manipulating and participating in virtual environments through cloud computing; providing temporary use of online non-downloadable software and software as a service featuring computer software development tools; Platform as a Service (PAAS) services featuring software platforms for providing user access to computer and electronic games; providing temporary use of online non-downloadable software and software as a service featuring software for providing access to computer games through online social networking and videoconferencing websites, not including provision of game software; providing temporary use of online non-downloadable software and platform as a service featuring software for social networking, social gaming, sending messages, text, photos, graphics, audio and video files to other users and engaging in text, audio and video chats with other users; providing temporary use of online non-downloadable software and software as a service featuring software for live digital communications, namely, live video and audio conferencing with multiple simultaneous users, teleconferencing, and instant messaging; providing temporary use of online non-downloadable software and software as a service featuring software for others to engage in buying, selling, managing and using virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, skins in the nature of downloadable software for changing the appearance of objects in digital and virtual environment, pranks in the nature of virtual actions for use in a digital environment, countermeasures in the nature of virtual actions for use in a digital environment, themes, and emotes for use in online virtual worlds and games; development of online video games

Computer and Scientific