88325070
Mar 4, 2019
May 5, 2020
Active Trademark
Downloadable multimedia file containing audio, video, image files, and games in the fields of education, hip hop, youth culture, and the arts; downloadable podcasts, webcasts, e-books, and curricula in the fields of education, hip hop, youth culture, and the arts; downloadable computer software for teaching software coding in the field of education in computer science, computer programming, computational thinking, mathematics, social studies, science, and English language arts incorporating hip hop, youth culture, and the arts; downloadable mobile, desktop, cloud, stack and middleware applications for teaching software coding in the field of education in computer science, computer programming, computational thinking, mathematics, social studies, science, and English language arts incorporating hip hop, youth culture, and the arts
Electrical and Scientific ApparatusEducational services, namely, conducting an interactive multimedia educational program in the fields of computer science, computer programming, computational thinking, mathematics, social studies, science, and English language arts accessible by means of computer networks and mobile phone applications; educational services, namely, providing non-downloadable educational materials in the nature of curricula, lesson plans, educational activities in the nature of electronic activity books, video, and music for educational institutions, educators, and students for the purpose of teaching and learning computer science, computer programming, computational thinking, mathematics, social studies, science, and English language arts; educational services, namely, providing professional development workshops, seminars, and webcasts for educators in the fields of computer science, computer programming, computational thinking, mathematics, social studies, science, and English language arts; educational consultation services for educators in the fields of computer science education, computer programming education, computational thinking education, mathematics education, social studies education, science education, and English language arts education; all the foregoing educational services using hip hop, youth culture, and the arts for the purpose of teaching computer science, computer programming, computational thinking, mathematics, social studies, science, and English language arts
Education and Entertainment