CODE WARRIORS HAKITZU BATTLES
Mark Identification

CODE WARRIORS HAKITZU BATTLES

Serial Number

79179607

Filing Date

Oct 19, 2015

Registration Date

Jan 30, 2018

Trademark by

KUATO GAMES (UK) LIMITED

Active Trademark

Classification Information

Computer software and computer programs for interactive gaming; computer software and computer programs for providing virtual reality facilities and environments for educational and training purposes; computer software and computer programs for educational and training purposes featuring instruction in mathematics, literature, science, life science, arts, technology, engineering, social studies, languages and music; computer software and programs for providing instruction in mathematics, literature, science, life science, arts, technology, engineering, social studies, languages and music; computer games software and programs downloaded via the internet; video game software; video game software downloaded via the internet; interactive computer systems comprised of computer hardware, computer peripherals, and computer software for use in providing virtual reality environments and for children's education; downloadable electronic publications in the nature of books, manuals, brochures, booklets, information sheets, newsletters, leaflets, magazines and periodicals in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; electronic publications in electronically readable form recorded on computer media in the nature of books, manuals, brochures, booklets, information sheets, newsletters, leaflets, magazines and periodicals in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; all of the aforesaid being for entertainment and educational training purposes

Electrical and Scientific Apparatus

Printed matter, namely, books, manuals, brochures, booklets, information sheets, newsletters, leaflets, magazines and periodicals in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; printed publications, namely, printed instructional, educational and teaching materials in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; instructional and teaching material, except apparatus, in the nature of flash cards; all of the aforesaid being for entertainment, educational and training purposes

Paper Goods and Printed Matter

Games, toys and playthings, namely, electronic interactive board games for use with external monitor, action skill games, action target games, arcade games, card games, manipulative games, memory games, puzzle games, board games, role playing games and target games; electronic games, namely, electronic interactive board games for use with external monitor, action skill games, action target games, arcade games, card games, manipulative games, memory games, puzzle games, board games, role playing games and target games; handheld units for playing electronic games; video game consoles; mobile electronic games, namely, portable games with liquid crystal displays

Toys and Sporting Goods

Electronic games services provided online from a computer database of network or by means of the internet; interactive electronic gaming services provided online from a computer database or network, or by means of the internet; entertainment services, namely, providing virtual environments in which users can participate in single and multiplayer interactive three-dimensional computer environments for entertainment, educational and training purposes, provided online from a computer database, network or the internet; education, namely, conducting training seminars, classes and workshops in the fields of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; providing of training in the fields of computer games and computer code; entertainment services, namely, providing temporary use of non-downloadable interactive games, online computer games and online electronic games; providing educational information in the academic fields of mathematics, literature, science, life science, arts, technology, engineering, social studies, languages and music for the purpose of academic study; educational services provided for children, namely, conducting training seminars, classes and workshops in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; publication of educational texts; interactive educational and entertainment services, namely, in the nature of on-line competitions in the field of entertainment and education for children; providing interactive multi-player computer games via the internet and electronic communication networks; game services provided via the internet; providing online computer games

Education and Entertainment

Design and development of virtual reality software and programs, including such software and programs for gaming and providing virtual reality facilities and environments for entertainment, educational and training purposes; design and development of computer hardware, software and programs; installation, maintenance and repair of computer software and programs; computer programming; computer programming of video and computer games; programming of educational software; development of interactive software and programs; design of games, computer games and virtual reality facilities and environments; computer research services, namely, research in the field of computer software, computer games and virtual reality software and programs; artificial intelligence research services, namely, advanced product research in the field of artificial intelligence; consultancy, information and advisory services relating to the aforesaid

Computer and Scientific