97437708
Jun 1, 2022
Non-fungible tokens (NFTs) used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); non-fungible tokens used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs); digital tokens used with blockchain technology to represent a collectible item in the nature of downloadable media files containing images and video in the field of golf authenticated by non-fungible tokens (NFTs) and digital collectibles in the nature of downloadable multimedia files containing artwork in the field of golf authenticated by non-fungible tokens (NFTs);downloadable electronic data files in the nature of downloadable image files containing art and artworks authenticated by non-fungible tokens (NFTs);video game simulators, namely, downloadable virtual reality video game software; downloadable virtual goods, namely, computer programs featuring virtual golf equipment, namely, virtual golf clubs, virtual golf bags, virtual golf headwear and clothing apparel, virtual golf balls, and virtual golf accessories for use online and in online virtual worlds
Electrical and Scientific ApparatusOnline retail store services featuring online, non-downloadable virtual goods, namely, virtual golf clubs, virtual golf bags, virtual golf headwear and clothing apparel, virtual golf balls, and virtual golf accessories for use in online virtual worlds
Advertising and BusinessFitting of golf clubs to individual users using non-downloadable software; Entertainment services, namely, providing temporary use of online, non-downloadable virtual golf games and video games featuring virtual fitting of golf clubs to avatars in online and online virtual worlds
Education and Entertainment