CLIMATE STATION
Mark Identification

CLIMATE STATION

Serial Number

79346317

Filing Date

Oct 8, 2021

Trademark by

SONY INTERACTIVE ENTERTAINMENT EUROPE LIMITED

Classification Information

Downloadable application software enabling users to view and interact with a virtual world in an immersive virtual reality environment; Downloadable application software enabling users to view a 3D depiction of one's carbon footprint through an immersive virtual reality experience; downloadable application software using virtual reality technology enabling users to view how everyday actions and activities contribute to climate change through an immersive virtual reality experience; downloadable entertainment software for experiencing an immersive virtual reality environment to learn about how one's actions affect climate change and how to reduce one's carbon footprint; downloadable computer game software; downloadable interactive entertainment software enabling users to learn about climate change in an immersive virtual reality environment; downloadable video game software; downloadable virtual reality game software; downloadable virtual reality software for learning about global warming and climate change in an immersive virtual reality environment; downloadable augmented reality game software; downloadable augmented reality software for learning about global warming and climate change in an immersive augmented reality environment; downloadable interactive games software for mobile phones and tablet computers; downloadable electronic games software; downloadable interactive games software allowing users to alternate gameplay between computers, games consoles, smartphones, smart televisions and electronic devices; downloadable interactive games software allowing users to share and switch gameplay between users on different devices

Electrical and Scientific Apparatus

Digital media streaming services, namely, streaming of virtual reality and 3D digital content to inform viewers how everyday actions and activities affect climate change through an immersive virtual reality experience; streaming of interactive games; streaming of interactive games via computers, televisions, mobile phones, games consoles and electronic devices; streaming of multimedia content on the internet, via computers, televisions, mobile phones, games consoles and electronic devices in the nature of immersive and interactive audiovisual content about how one's actions affect climate change and how to reduce one's carbon footprint

Telecommunications

Interactive entertainment services, namely, provision of an immersive 3D virtual reality experience in the nature of non-downloadable videos in the field of climate change; electronic game services and arranging and conducting electronic game competitions provided by means of the internet; electronic games services, namely, provision of computer games on-line or by means of a global computer network; entertainment provided via the internet, namely, providing online nondownloadable immersive online virtual reality videos; interactive computer game services, namely, providing temporary use of non-downloadable interactive games; online gaming services, namely, providing online video games; entertainment gaming services provided online, namely, matching game users for playing computer games online; organizing, staging and the provision of on-line computer game tournaments; eSports services, namely, arranging, conducting, and organization of e-sports competitions; entertainment by means of wireless television broadcasts, namely, ongoing online television programs in the field of virtual reality; providing a website featuring information about game players, their gaming avatars, and their gaming preferences; the provision of on-line non-downloadable electronic publications in the nature of brochures, manuals, magazines, and teaching materials about virtual reality; entertainment services provided online and via a computer database in the nature of providing an online nondownloadable immersive virtual reality video that allows players to learn about how one's actions affect climate change and how to reduce one's carbon footprint; electronic game services provided by means of the internet, namely, providing online video games that allow players to share live game footage with other players for the purposes of either allowing them to take control of the game or to allow multiplayer game players to join a game; organisation of virtual reality competitions related to climate change; sporting and cultural activities, namely, organizing community sporting and cultural events; online distribution of interactive entertainment in the nature of videos, television shows, and movies; providing online non-downloadable music; providing online non-downloadable images and videos via an immersive virtual reality experience in the field of carbon footprints; interactive entertainment publishing services, namely, multimedia publishing of interactive games; providing information relating to all of the aforementioned

Education and Entertainment

Computer services, namely, provision of technical support in the nature of troubleshooting problems in the field of interactive games software and interactive entertainment software; designing of computer games programs and video games programs; designing of interactive games software; developing of computer games programs and video games programs; testing of computer games programs and video games programs; technical information and support in the nature of troubleshooting problems in the fields of computer game software, computer game hardware and on-line computer games; design and development of multimedia products; design of audio-visual creative works, namely, graphic design and design of multimedia products for others; design of video games; graphic arts design; software as a service (SaaS) services featuring software enabling users to view and interact with a virtual world in an immersive virtual reality environment; software as a service (SaaS) services featuring software enabling users to view a 3D depiction of one's carbon footprint through an immersive virtual reality experience; software as a service (SaaS) services featuring software using virtual reality technology enabling users to view how everyday actions and activities contribute to climate change; software as a service (SaaS) services featuring software enabling users to view and interact with a virtual world to learn about climate change; software as a service (SaaS) services featuring entertainment software for experiencing an immersive virtual reality environment to learn about how one's actions affect climate change and how to reduce one's carbon footprint; platform as a service (PaaS) enabling users to learn about one's carbon footprint through an immersive virtual reality experience; software as a service (SaaS) services featuring software platforms for electronic gaming; hosting on-line web facilities for interactive game play; computer services in the nature of hosting customised web pages featuring game player information, including information regarding a player's identity and the player's preferences; hosting interactive games, computer games, video games, and parts of interactive games, in the nature of hosting a server on a global computer network for the purpose of facilitating gaming via such a service

Computer and Scientific