CLICK ARMOR
Mark Identification

CLICK ARMOR

Serial Number

88039545

Filing Date

Jul 16, 2018

Registration Date

Jan 18, 2022

Trademark by

CLICK ARMOR CORP.

Active Trademark

Classification Information

Recorded computer application software for mobile phones, namely, software for operating and providing employee access to proprietary SAAS software sold as a unit used for training employees in combating cyber threats that target a company's network infrastructure, featuring game-based learning technologies to improve participation, understanding, knowledge retention and decision making abilities in the fields of computers, computer software, computer networks, computer networking peripherals, telecommunications, data communications, network security, computer database communications, computer telecommunications network security, cyber-attack prevention, network security threat management, and intrusion detection and prevention

Electrical and Scientific Apparatus

Education services for businesses in the field of security awareness training, namely, providing an ongoing series of online non-downloadable training webinars for employees to help mitigate cyber security threats to prevent data breaches and financial loss provided through webcasts; Education services for businesses in the field of network security training, namely, providing an ongoing series of online non-downloadable training webinars for employees on privacy policies and management, health and safety, risk management, regulatory compliance and soft-skills disciplines provided through webcasts; Educational services, namely, conducting classes and workshops in the fields of computers, computer software, computer networks, computer networking peripherals, telecommunications, data communications, network security, computer database communications, computer telecommunications network security, cyber-attack prevention, network security threat management, and intrusion detection and prevention

Education and Entertainment

Software as a service (SAAS) services featuring software for training employees in combating cyber threats that target a company's network infrastructure for game-based learning technologies to improve participation, understanding, knowledge retention and decision making abilities in the fields of computers, computer software, computer networks, computer networking peripherals in the nature of removable portable storage devices being external hard drives, external modems, USB flash drives, external digital and optical disc drives, telecommunications being mobile phones, smart phones, tablet computers and digital personal assistants, data and voice communications being email, interactive telemarketing telephone calls, phishing links through interactive electronic message services, network security, computer database communications being computerized file management and file sharing services and applications being interactive websites featuring technology enabling users to upload and download electronic files, read and post comments via a worldwide communications network being the internet and private or restricted access networks being an intranet, computer telecommunications networks being peer-to-peer computer networks featuring VOIP services, simple message service, multimedia message service security, cyber-attack prevention, network security threat management, and intrusion detection and prevention

Computer and Scientific