CLASH ROYALE
Mark Identification

CLASH ROYALE

Serial Number

79200279

Filing Date

Jul 13, 2016

Registration Date

Aug 1, 2017

Trademark by

SUPERCELL OY

Active Trademark

Classification Information

Computer game software; downloadable computer game software; data storage media, namely, blank tapes for storage of computer data; video game software adapted for use with television receivers; prerecorded DVDs CDs and USB flash drives featuring pre-recorded motion picture films, television programs, and animation films about video games and the settings and characters thereof; bags, cases and sleeves specially adapted for storing and carrying telephones, computers, headphones and cameras; protective covers for mobile phones, portable computers and tablet computers; headphones; downloadable electronic publications in the nature of newsletters and videos about computer games; decorative magnets; blank electronic storage media; belts and straps specially adapted for carrying cell phones, computers, headphones and cameras; electric power distribution units; all the aforementioned goods not relating to gambling, casino, lottery and betting games

Electrical and Scientific Apparatus

Hand-held units for playing electronic games; action skill games; action figures as toys; toys, games and playthings, namely, board games and building games; game cards; play sets for action figures; game cards and playing cards; soft dolls; stuffed toys, water toys, wooden building toys, children's multiple activity toys; puzzles; balloons; bags, cases and sleeves specially adapted for storing and carrying hand-held unit for playing electronic games; all the aforementioned goods not relating to gambling, casino, lottery and betting games

Toys and Sporting Goods

Electronic game services provided by means of the internet; providing on-line computer games; providing information on-line relating to computer games; provision of on-line video games by means of a computer based systems; providing entertainment information relating to computer games via information network; entertainment services in the nature of creation, development, and production of films, animation or animated films, and television programs; all the aforementioned services not relating to gambling, casino, lottery and betting games

Education and Entertainment