CLASH-A-RAMA
Mark Identification

CLASH-A-RAMA

Serial Number

87041256

Filing Date

May 18, 2016

Registration Date

Aug 7, 2018

Trademark by

SUPERCELL OY

Active Trademark

Classification Information

Pre-recorded motion picture, television, and animation films about video games and the settings and characters thereof recorded on elecronic media; DVDs, video disks and video tapes with recorded animated cartoons; downloadable electronic publications in the nature of books, magazines, newsletters and downloadable media files containing videos all in the fields of computer games and the settings and characters thereof; downloadable films and animated films about video games and the settings and characters thereof provided via a video-on-demand service; computer game software; downloadable computer game software via a global computer network and wireless devices; data storage media, namely, blank CDs, blank DVDs; game software adapted for use with television receivers

Electrical and Scientific Apparatus

Cartoon strips; comic books; newspapers, photographs, magazines, books, printed periodicals and newsletters in the field of computer games and computer game characters; notebooks, and brochures in the field of computer games and computer game characters

Paper Goods and Printed Matter

Electronic games, namely, arcade-type electronic video games; hand-held units for playing electronic games; action skill games; action figures toys; board games; play sets for action figures; game cards and playing cards; soft dolls; plush toys; stuffed toys, water toys, toy cars made of plastics; children's multiple activity toys; puzzles

Toys and Sporting Goods

Providing on-line publications in the nature of books, magazines, newsletters and videos in the field of computer games; entertainment services, namely, displaying a series of films and animated films; entertainment services in the nature of production and distribution of television shows, movies and animated movies, and film production; electronic game services provided by means of the internet; providing on-line computer games; providing information on-line relating to computer games; provision of games by means of a computer based systems, namely,electronic games services provided via the internet; providing entertainment information relating to electronic computer games via the Internet

Education and Entertainment