79302138
Nov 17, 2020
Oct 11, 2022
Active Trademark
kits comprised primarily of recorded computer software, data processing equipment, and computers which allow children to build their own consumer electronics and then create their own games and apps for experimentation with hardware; teaching apparatus and instruments, namely, robots, blocks used as teaching aids for electronics and computer programming, manipulative blocks used as teaching aids for the visualization of math concepts, manipulative blocks used as teaching aids for learning electronics and computer programming
Electrical and Scientific Apparatusgames and playthings, namely, electronic educational learning toys for developing cognitive skills in the areas of computer programming, science, technology, engineering and math, namely, kits for making toy phones
Toys and Sporting Goodsentertainment, namely, providing temporary use of non-downloadable video games, providing online video games; providing of training in the field of video games, electronics, science, technology, engineering and math
Education and Entertainmentdesign and development of computer hardware and software; technical research in the field of video games, teaching software and computer hardware, computer vision software in the field of autonomous driving and object recognition, and computer hardware; scientific and technological services, namely, research and design in the field of educational computer software, computer software, computer vision software in the field of autonomous driving and object recognition, and computer hardware; scientific and technological services, namely, research and design in the field of science, technology, engineering, math education software, and computer hardware; scientific and technological services, namely, research and design in the field of learning and teaching aid software and computer hardware
Computer and Scientific