98541758
May 9, 2024
Use of computers and related technology (Education and entertainment and computer and scientific, respectively), to provide and redefine audience and personal participations in storytelling and in audio-visual experiences. These experiences encompass television, film, streaming services, and new media on internet and emerging platforms. The services utilize a fusion of cinema and evolving immersion technologies, including, but not limited to, virtual reality (VR), augmented reality (AR), mixed reality (MR), extended reality (XR), haptic suits, and interactive means to be developed, ensuring adaptability to the evolving landscape of hyper-immersive experiences.
Education and EntertainmentUse of computers and related technology (Education and entertainment and computer and scientific, respectively), to provide and redefine audience and personal participations in storytelling and in audio-visual experiences. These experiences encompass television, film, streaming services, and new media on internet and emerging platforms. The services utilize a fusion of cinema and evolving immersion technologies, including, but not limited to, virtual reality (VR), augmented reality (AR), mixed reality (MR), extended reality (XR), haptic suits, and interactive means to be developed, ensuring adaptability to the evolving landscape of hyper-immersive experiences.
Computer and Scientific