CHICAGO BLITZ
Mark Identification

CHICAGO BLITZ

Serial Number

90470671

Filing Date

Jan 17, 2021

Trademark by

USFL ENTERPRISES LLC

Classification Information

Audio and video recordings featuring football; Digital media, namely, pre-recorded video cassettes, digital video discs, digital versatile discs, downloadable audio and video recordings, DVDs, and high definition digital discs featuring football; Downloadable computer programs for pre-recording sports games; Downloadable computer programs for video and computer games; Downloadable mobile applications for football; Downloadable databases in the field of football; Downloadable software in the nature of a mobile application for football

Electrical and Scientific Apparatus

Stickers; Bumper stickers; Collectable printed trading cards; Decorative stickers for helmets; Printed calendars; Printed magazines featuring football; Printed newsletters about football; Printed notepads; Printed posters; Printed souvenir programs concerning football; Printed greeting cards; Printed post cards; Printed sports trading cards

Paper Goods and Printed Matter

Beanies; Footwear; Gloves; Hats; Headwear; Jackets; Jerseys; Knitted caps; Pants; Scarves; Shirts and short-sleeved shirts; Shorts; Sleeping garments; Socks; Sweaters; Sweatshirts; Ties as clothing; Underwear; Warm up suits; Wrist bands as clothing; Athletic apparel, namely, shirts, pants, jackets, footwear, hats and caps, athletic uniforms; Baseball caps and hats; Hooded sweat shirts; Long-sleeved shirts; Polo shirts; Sports caps and hats; T-shirts

Clothing

Board games; Bobble head dolls; Football gloves; Footballs; Golf bags; Golf balls; Golf gloves; Playing cards; Stuffed and plush toys; Action figures; Bags adapted for holding or carrying sport balls for football; Covers for golf clubs; Miniature toy helmets; Play figures

Toys and Sporting Goods

Internet broadcasting services; Internet radio services, namely, transmission of audio material via the internet; Mobile media services in the nature of electronic transmission of entertainment media content; Television and radio broadcasting services; Broadcasting programs via a global computer network; Cable television broadcasting services; Electronic transmission and streaming of digital media content for others via global and local computer networks; Internet protocol television (IPTV) transmission services; Streaming of audio material on the Internet; Streaming of video material on the Internet; Transmission of podcasts; Transmission of radio and television programmes by satellite

Telecommunications

Betting services; Coaching in the field of football; Educational services, namely, conducting programs in the field of football; Entertainment services in the nature of fantasy football leagues; Entertainment services in the nature of professional athletes competing in football; Gambling services; Organisation of games; Production of television and radio programmes; Providing a website featuring information relating to the sport of football; Virtual reality game services provided on-line from a computer network; Wagering services; Arranging and conducting e-sports competitions; Electronic games services provided by means of the internet; Electronic publishing services, namely, publication of text and graphic works of others on the internet featuring football; Entertainment in the nature of competitions in the field of football; Entertainment in the nature of competitions in the field of esports; Entertainment in the nature of competitions in the field of video games; Entertainment in the nature of e-sports competitions; Entertainment in the nature of esports tournaments; Entertainment in the nature of football games; Entertainment services, namely, an ongoing series featuring football provided through cable television, satellite television, television, internet and radio broadcasts; Entertainment services, namely, arranging and conducting of competitions in the field of football; Entertainment services, namely, providing a website for on-line gambling; Entertainment services, namely, providing ongoing television programs in the field of football via a global computer network; Entertainment services, namely, providing ongoing webisodes featuring football via a global computer network; Entertainment services, namely, providing online video games; Entertainment services, namely, providing radio programs in the field of football via a global computer network; Entertainment services, namely, providing temporary use of non-downloadable video games; Organization of e-sports competitions; Organization of electronic game competitions; Organizing and conducting athletic competitions and games in the field of football; Organizing, conducting and operating esports tournaments; Providing sports information via a website; Providing entertainment information about video game tournaments and competitions via a website

Education and Entertainment