Downloadable electronic data files featuring pet images, artwork, text, audio, and video authenticated by non-fungible tokens (NFTs); Downloadable collectible items, in the nature of pet images, artwork, text, audio, and video authenticated by non-fungible tokens; Downloadable digital art authenticated by non-fungible tokens based on blockchain technology; Downloadable images and videos featuring animals authenticated by non-fungible tokens based on blockchain technology; Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories thereof for use online and in online virtual worlds; Downloadable computer software for use in metaverse applications to enable interoperability and information sharing between hardware devices, software systems, and the internet; Downloadable software for use in mobile devices for integrating electronic data with real-world environments; Downloadable computer and mobile phone software for use in providing information in the field of pets and animals; Downloadable computer software to enable uploading, downloading, accessing, posting, displaying, tagging, blogging, streaming, linking, sharing or otherwise providing electronic media or information via computer and communication networks; Downloadable virtual reality software for playing computer games
Electrical and Scientific ApparatusRetail store services featuring virtual goods and merchandise, namely, footwear, clothing, headwear, eyewear, sports bags, backpacks, sports equipment, art, toys and accessories thereof for use online and in virtual worlds; Providing an online marketplace for buyers and sellers of pet products authenticated by non-fungible tokens (NFTs)
Advertising and BusinessEntertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories thereof for use in virtual environments created for entertainment purposes; Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events; Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; Hosting of virtual social entertainment events in the metaverse and virtual worlds; Virtual reality game services provided on-line from an interactive website
Education and EntertainmentComputer programming of virtual goods for use in online virtual worlds; Providing online non-downloadable game software; Creating and hosting an online community website for users to access, create, publish and experience in virtual world and metaverse platforms; Providing temporary use of non-downloadable virtual reality game software via an interactive website
Computer and Scientific