Educational services, namely, conducting classes, seminars, conferences, and workshops in the fields of video games authenticated by non-fungible tokens (NFTs), non-fungible tokens (NFTs), blockchain, cryptocurrency, and metaverse products; educational services, namely, conducting classes, seminars, conferences, and workshops in the fields of finance and personal finances; organizing and providing of sporting and cultural activities, namely, dance competitions; providing information related to sporting and cultural activities, namely, dancing competitions; providing online virtual reality game services provided on-line from a computer network
Education and Entertainment